Realm

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Changing Realms is a mechanic to super-exile, losing a lot of things that persisted through normal exiles and gain Memories in return. *You unlock the ability to change Realms after you reach e400 Mysteries.

You lose the following things while changing Realms:

  • All earned permanent spell casts, Hallowed Clicks (Total), Compressed Time (Total), and Liquid Shadows (Total)
  • All Trial Milestones (Completed trials are reset and paragon locked, but Legacy progress remains)
  • All Attributes gained
  • All Paragon levels
  • All God levels


You keep the following things:

  • Previously earned Memories
  • Market Items and Currencies:
    • Renown levels
    • Bathunter (Fafnir)
    • Relics, Time Warps, and Get Mysteries
    • Runes
    • Alteration Sand
    • Skins
    • etc.
  • Crafting dust
  • Items (they keep their grade but become forgotten, to be unlocked once more through the Forge)
  • Memetics (but they will be locked until the paragon levels are reached respectively)
    • Uninvested memetic splinters
    • Catalyst income levels will remain as invested
    • Echo Trap max levels will remain invested, but their experience is reset
    • Memetic Ingots are refunded, to be invested once again next realm
  • All unlocks for classes and pets. (T2 classes, T2 and T3 pets need to be paragon unlocked)
  • All finished Challenges (bonuses are witheld until the needed requirements to unlock each challenge are met again, if previously completed)
  • Legacy level (and progress on later levels)
  • Completed Achievements
  • Expedition progress (but will be locked until the expeditions paragon is reached again)
  • Gathering, Crafting, Praying, and Mentallizing levels (hidden until paragon unlocks are met)