Quasi-Realms

From Idle Wizard Wiki
Jump to navigation Jump to search

Quasi-Realms are a special type of Realm where you can earn #Delusions. They do not adhere to normal Realm Rules.

Special Rules

You Will Keep You Will Lose
Legacy Level Paragon Level
Achievements Trial Milestones
Completed Challenges Attributes
Currencies (Relics, Runes etc) Buffs Total Time
Crafting Dust Mysteries
Class and Pet Requirements done Catalysts
Expedition Progress Enchanting Dust (Including invested)
Memetic Splinters both available and invested Research Breakthroughs
Mechanics affected by imprints will be carried over to your next Prime Realm Persistent Spell Casts
Items Crafted (Forgotten upon entering the next Prime Realm. Fully available in this next Quasi-realm Triumphs, Challenges, and Trial of skill are unavailable.

Delusions

You will gain Delusions by doing well in Quasi-Realms where you will be required to hit a goal. For example, the Rainforest requires you to hit e1200 mana, and then you will gain 1 delusion, after that you get an additional delusion every +e300 mana you earn on top of the original e1200. Each Quasi-realm has their own rules on this and it will function as a high-score system, so if you want to try again later on you will have to beat your last high score in order to gain anything.

Delusions are spent on Paramnesics which provide another form of progression. Here's link to the guides for now.

Types

Rainforest

Guide: Rainforest Druid Guide

Requirements: 2.00e5 Memories

Delusion: e1200 mana (+e300)

Rules:

  • Always start as a Druid
  • Autoclicks amount increased based on Mysteries amount
  • Autoclick profit increased based on Mysteries amount
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: Lush forests and meadows cover the entire continent, the wildlife is abundant and diverse beyond imagination.

Feral Abyss

Guide: Feral Abyss Demonologist Guide

Requirements: 3.00e5 Memories

Delusion: e1100 mana (+e200)

Rules:

  • Demonologist With Greater Chimaera, can't change class or pet.
  • New Hellstorm spell (Now has high Evocation scaling to pet exp)
  • VpE increased by PaP ^1
  • Cannot gain attributes

Description: Demons of this Realm, uncontested by humans, have developed a unique, perhaps questionable, way of self-improvement.note: so, manny, commas

Thunderous Justice

Guide: Thunderous Justice Arcanist Guide

Requirements: 5.00e5 Memories, Quasi-Realms#Rainforest

Delusion: e1200 mana (+e220)

Rules:

  • Always start as an Arcanist with an alternative Jas'Aham's Missile Storm spell
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: Technology and knowledge took a more gradual path to progress. Arcanists are close to cracking Chronomancy - and it's frighteningly efficient.

Decadence

Guide: -- none --

Requirements: 1.00e6 Memories

Delusion: e1300 mana (+e150)

Rules:

  • Mysteries formula is changed, requiring e1 more Mana per e1 more Mysteries
  • Mysteries earned reduce Mysteries Power e1 for every e2 Mysteries earned, proportionally
  • Foundation Heritages are available

Description: Figuring out the deepest mysteries of the universe turned out to be easier than expected. But what purpose does that knowledge even serve?

The Oracle

Guide: The Oracle Apprentice Guide

Requirements: 1.00e6 Memories, Quasi-Realms#Delusion

Delusion: e1100 mana (+e240)

Rules:

  • Always start as an Apprentice with all Persistent and Augment spells available
  • Shards Pool capacity increased based on Mysteries amount
  • Shards Pool efficiency increased based on Mysteries amount
  • Persistent Spells' casts amount granted per cast for the purpose of the Spells' passive part is increased based on Mysteries amount
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: A select few possess an unnatural talent to know things before they actually happen. Reluctant to purpose any specific path, they can still try and use their knowledge.

Lord Of Darkness

Guide: -- none --

Requirements: 1.20e6 Memories, Quasi-Realms#The Oracle

Delusion: e1400 mana (+e250)

Rules:

  • Always start as Nosferatu
  • Summoning efficiency increased based on Mysteries amount
  • Incantation efficiency based on Blood spent in Realm
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: A breed of immortal creatures infest the darkest and most remote corners of the Realm, where they rule uncontested.

Cryoweaver

Guide: The Cryoweaver Guide

Requirements: 1.20e6 Memories, Quasi-Realms#The Oracle, Quasi-Realms#Thunderous Justice

Delusion: e1200 mana (+e320)

Rules:

  • Always start as a Cryomancer
  • Incantation efficiency increased based on Temperature reduction cap
  • Character class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: A small group of Abolishers search for a cure to their infinite struggle with the Doppelganger, and seemingly finds it within the elemental magic of the west...

Ahead Of Its Time

Guide: Ahead of Its Time Prodigy Guide

Requirements: 5.00e5 Memories, Quasi-Realms#Rainforest

Delusion: e1200 mana (+e240)

Rules:

  • Always start as a Prodigy with a Mechanos Apexis pet
  • Pet Ability charging speed increased based on Quasi-Incantation casts
  • Each Kelphior's Black Beam cast grants 1 sec to a random active buff
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The genius' theory failed - but a scientist's will is not so easily broken. There's always another way to succeed.

In Over Your Head

Guide: In Over Your Head Chronomancer Guide

Requirements: 8.00e5 Memories, Quasi-Realms#Ahead Of Its Time

Delusion: e1400 mana (+e250)

Rules:

  • Always start as a Chronomancer with an alternative Time Helix spell, Temporal Paradox as a unique Pet type and without Singularity Beam
  • Pet Ability Power increased based on pet level
  • Character Class is unchangeable
  • Active Pet is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The knowledge of time travel has fallen into the hands of amateurs. Somehow, this turned out to be a unique advantage.

Scientific Approach

Guide: Scientific Approach Alchemist Guide

Requirements: 1.50e6 Memories, Quasi-Realms#Thunderous Justice, Quasi-Realms#In Over Your Head

Delusion: e1400 mana (+e200)

Rules:

  • Always start as an Alchemist with Simulacrum pet, 2 new spells and a potion brewing mechanic in place of usual bursting and Void Mana mechanics
  • Charge potions using special spells, which grow stronger based on specific stat values
  • Character Class is unchangeable
  • Active Pet is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The world is mundane, there is no hidden talent or magical heritage to shape the world. Yet, for a true scientist, nothing is impossible.


Tombworld Warfare

Guide: Tombworld Warfare Necromancer Guide

Requirements: 5.00e5 Memories, Quasi-Realms#Feral Abyss

Delusion: e1200 mana (+e250)

Rules:

  • Always start as a Necromancer with an alternative "Plague Zombie" and "Voracious Plague" spells
  • Idle mode is unavailable
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: A plague is not unlike a pyre - a corpse properly utilized can lead to a dozen more.

Redemption

Guide: Redemption Voidmancer Guide

Requirements: 7.00e5 Memories, Quasi-Realms#Tombworld Warfare

Delusion: e1400 mana (+e270)

Rules:

  • Always start as a Voidmancer possessing additional Exorcist spells
  • Void Mana per Entity increased based on critical profit
  • All Traps are unavailable
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The road to redemption is full of loss and pain - but perhaps, there's a chance to break free? Chaos laughs.

The Great Crusade

Guide: The Great Crusade Exorcist Guide

Requirements: 8.00e5 Memories, Quasi-Realms#Redemption, Quasi-Realms#Ahead Of Its Time

Delusion: e1300 mana (+e280)

Rules:

  • Always start as an Exorcist with 4 alternative spells
  • Summoning efficiency increased based on Void Mana per Entity, Void profits, Void Entity spawn rate and lifetime
  • Orb is unavailable (RIP pondering)
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The Seventh Star rose to its rightful place on the Pantheon, and the Church crusades across the landscape, unopposed and unmatched.

Faraway Paladin

Guide: -- none --

Requirements: 1.75e6 Memories, Quasi-Realms#The Great Crusade, Quasi-Realms#In Over Your Head

Delusion: e1400 mana (+e200)

Rules:

  • Always start as an Ironsoul with Hallowed clicks, 5 alternative Spells, and without Void Mana
  • Hallowed clicks profit increased based on Evocation efficiency
  • Charge-based Spells Charging Speed increased based on Character level
  • Character Class is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: After the failure of Abolishers' coup against Fayth'Zem'Hal, the few Ironsouls left travelled west, where they've found a new calling.

Global Warming

Guide: Global Warming Umbramancer Guide

Requirements: 1.00e6 Memories, Quasi-Realms#Redemption

Delusion: e1700 mana (+e160)

Rules:

  • Always start as an Umbramancer with Herald of Rot pet and 5 alternative spells
  • Critical profit is increased based on Autoclick profit
  • Character Class is unchangeable
  • Active Pet is unchangeable
  • Foundation, Tools, Power Heritages are available

Description: The Abolishers' coup failed. Fayth'Zem'Hal's fury spreads across the Realm, leaving behind nothing but barren deserts, charred by umbral flames.