Tombworld Warfare Necromancer Guide
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Attributes
In Tombworld, your profit is from the special evocation, Corpse Explosion. So Spellcraft is your primary attribute for profit, and Dominance is useless.
You only gain minor benefits from Mastery, Wisdom, and Patience so you only want to use as much as needed for items. Eventually with enough attributes, you can go for their 250 perks. Assuming Boots Of Harsh Trials for +25 Wisdom in burst, you'll finish with:
- Intelligence 250+10
- Insight 250+10
- Spellcraft 250+10
- Wisdom 215+10 (+25 in burst set)
- Dominance 0+10
- Patience 240+10
- Mastery 240+10
- Empathy 250+10
Patience's idle profit bonus, and Mastery's effects on character ability power to idle profit, are used by Dreaded Script Of Harvest. Then Wisdom is solely for the perks.
Phases
A typical run consists of
- Spell Stacking phase
- Pet Levelling phase
- Void Mana Phase
- Quick Burst Phase to get upgrades and sources.
- Void Mana Phase
- Burst Phase
Spell Stacking Set
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Pet Levelling Set
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Void Mana Set
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Burst Set
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Source Memes
- Mana Gem: N/A, or Incantation if you want to use Gem Resonance in the void mana set and have an incant snap before burst
- Forbidden Tomes: Production gild
- Spell Fountain: N/A
- Enchanted Trees: Summoning (excess ingots only)
- Alchemy Desk: Evocation
- Circle of Power: Character Ability Power
- Dimensional Rift: Pet Ability Power
- Nexus: Incantation or N/A
Spell Memes
Spell memes have a lot of optimization opportunities, but it's hard and I'm lazy. Depending on your ink capacity, a basic starting point would be:
- Level ~25-30+ Corpse Explosion
- Level ~15-20 shard pool
- Level ~20-25 evenly spread between:
- Burst spells: Combustive Plague, Nightfall, Dreaded Script Of Harvest, Empower, Ritual Of Power
- Void mana: Void Lure
However, you'll probably notice that doing this means you can no longer charge Nightfall or Corpse Explosion, because charge-based spells increase in costs too. The solution for this is Nix-Instability's percentage-based charge, which works no matter how high the cost goes. So there's no real cap to your Corpse Explosion levels, and you should dump most of your ink into it for delicious profits.
The buildup changes to this, though you need to stop autocasting Nightfall before switching to the other phases:
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You'll get increased profits based on how many charges of Corpse Explosion you collect. Charging rate is increased by the following, in order of significance: Nightfall's persistent passive, Temporal Scabbard enchants, and Eerie Turquoise Phylactery enchants. So how high those are will determine how long you stay in the buildup phase, depending on your target charges. Around 1e4 should be trivial to reach with the enchanting dust required to reach e950 mysts, or 1e5 if you wait a few minutes and have lots of Nightfall casts.