Ironsoul Guide
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Updated for v1.55.
Introduction
Ironsoul is a class that can first be unlocked at e200 mysts. It relies on stacking incantations, and has its unique stance mechanic to boost various aspects of its gameplay. It also changes significantly after reaching e260 mysts and unlocking the weapon item slot.
See this guide for some information on how phases work in general, if you're confused about how to go between buildup/VM/burst or how long to spend on each.
Attributes
Minimum attributes:
- 150 INT for Resonator Ring
- 60 INS for Voidterror if you use it. At least 50 even if you don't, for Legacy
- 150 SPC for The Artificer's Crown
- 10 WIS for Anima Construct if you use it.
- 75 EMP
- 100 MAS
After that, you'll want to primarily invest in MAS/EMP/SPC, going for big profit upgrades when they're available. Any other requirements for useful gear should be prioritized.
Pre e260
IS plays quite differently before and after e260 Mysts, which unlocks Weapons and thus Berzerker. Before e260, you don't have a good way to cast ES and IB in defence stance. Thus, it's best to just ignore them in buildup for now.
Buildup
Here, we try to stack casts of incantations. Any incantations work, because of IS's class ability, but ones that are accumulated are a bonus. You'll want to spend a bit of time in Meditation stance to get started - as soon as you get at least one charge in TTS, you should be good to swap to Defense stance, because of Conjure Greater Elemental. Once TTS is casting, you'll be gaining charges of FS from that, which then feed back into TTS from the second part of that spell. This should support itself immediately with Greater Elemental, but having more casts of TTS means you get more FS, which means it will support itself better, so just spend enough time in Meditation stance to have it self-sustain.
You'll want to spend some time on the first set to gain some character levels, and then spend the rest (majority) of the exile on the second set. Honestly, it doesn't matter too much; the majority of the action is happening in the last 3 spells, as they are low-duration incantations that will stack for IS's class ability (and Ritual Of Power has cast scaling itself, as well).
At some point (perhaps a few minutes before you burst), stop casting FS so it stacks up charges for burst. Ideally, you do this so that you run out of TTS charges just as you are ready to burst.
As for items in this phase, you'll want to have as much CAP as possible. This likely means as much of the Conjured set as you can, before you have any gear upgraded. Any incantation duration reduction also helps, but that's only available on some legendary gear (Perfected Kata Bracers and Frosty Ring, as well as Habitstone, but that's out of the range of this class).
IS's exiles tend to want to be on the longer side, as it has very good time scaling. At e200, you'll likely want 30min-1hr exiles, although you may see success with shorter exiles depending on various factors. As you approach e260, you'll likely need a bit longer; perhaps 2-3 hour exiles.
Void Mana
For this phase, there are 2 options: Voidterror, or Void Radiance with Anima Construct. Which is better will depend on many factors, so it's best to test for yourself which gives you more void mana. Generally, the longer your exiles go, the more Void Radiance will win.
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This phase should not last longer than 1-3 minutes.
With any available gear, wear Void Mana per Entity (VpE), and then either PAP (with VT) or Incant Eff (with Anima Construct).
Burst
We have two pet options for burst: either Hungerer or Anima Construct. Anima Construct is generally a bit worse, but less annoying to use. If you chose to use Hungerer, then make sure to switch to Hungerer while still on the VM set, as it has Conjure Primal Elemental to boost its pet EXP for a bit. Then, after our burst pet is leveled, switch to this spell set:
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This phase should not last longer than a minute or so. You'll earn the vast majority of your profit in the first couple seconds, and any additional time is just linear profits at best.
Post e260
I will be detailing the changes from the previous section here. Notably, not a ton changes in VM/Burst, but buildup changes a lot. You'll want to hunt the weapon slot for Berzerker and The Accumulator.
Buildup
Berzerker allows us to accumulate casts on ES/IB without actually casting them. That helps a lot! If you don't have Berzerker quite yet but got the Accumulator, then you can use the same strategy as above but replace Empower or Conjure Manabeast with Ritual of Potency. When you do have Berzerker, though, then go with this set:
Gear (other than adding Berzerker) is the same as before - maximize CAP.
Also, just as with pre-e260, start on Meditation stance to get TTS/FS going, and then go back to Defense once it self sustains. Berzerker's effect triples in Defense stance, so even though we aren't casting ES/IB it very much matters what stance we're in.
At some point, switch to The Accumulator and put RoPot on the bar to get some casts for it. This should be a minority of buildup, though.
Void Mana
VM is the exact same as before. With all the extra incantation casts, it's highly likely that Void Radiance will win at this point.
Burst
Simply equip The Accumulator and replace TTS with Ritual of Potency! Everything else is the same - still use as many uniques as possible to maximize enchants, and just make the most of the rest of your slots with whatever you have. Anima Construct is probably better than Hungerer now, too, because we have an extra incantation in burst. I would still test it, though.