Temporalist Guide (e300-e550)
Introduction
Updated for v1.55.0
As a brief disclaimer, this guide works MUCH BETTER if you have a legendary Temporal Stabilizer, and also Stabilizing Pauldrons and Timeshroud. You can still make profit with lower-rarity versions of these items, but the class will very weak compared to other T2s. In general, Tempo isn't recommended for R0 or early realms in general - if you really like it, then you can make it work, but you're going to want those three pieces of gear in particular to be legendary before expecting much from it.
The general gist of this guide is that you use Risen Giant, scaling its pet time with your skipped time, and then burst with a lot of idle bonus gear. Once you swap onto it in buildup, make sure to not switch off.
After e550, the strategy changes due to Mechanos Apexis being incredibly synergistic with Temporalist. Refer to Temporalist Guide (e550+) at that point.
Attributes
Your starting attributes should be :
- Intelligence : 130 (150 without maxed Circlet Of Deep Thoughts)
- Insight : 65 (85 without maxed Netherfist)
- Spellcraft : 150
- Wisdom : 0
- Dominance : 0
- Patience : 200 (or whatever your max is, this is your highest priority)
- Mastery : 75
- Empathy : 50 (or 0, if you don't need the exp to get to RG)
This may be a bit off from what you can actually do at e300, but this should be your goal (Mas/Emp are the worst stats here). From here, you always want to keep Patience maxed to whatever your attribute cap is. After that, go for Spc200, and then Int200 (keep in mind that Circlet Of Deep Thoughts gives you 20 Int for free), and then either Ins140 (160 without maxed Netherfist), or potentially Mas100+. Mas100 might be worth it if you can't get a full 50 points for Spc200/Int200, although I'm not quite sure. Int225/250 are very strong when you unlock them, as are Spc225/250 - go for whichever one gives you the highest number between Int250 and Spc250. Make sure to always keep Patience maxed!
Overview
Temporalist has a few major sources of scaling - skipped time from Refined Wormhole (which affects its class ability/Superposition/Risen Giant), Ley Overdrive, True Sorcery, and most importantly, Quasi-incantation. We attempt to stack as much of this as possible, in varying amounts.
We then get void mana with Void Radiance, because we can't switch off of Risen Giant without losing a large amount of scaling from its time. We "snap" Stabilize the Flow, and then burst with as much idle bonus gear as possible due to RG giving us an extra ~Idle^1.01.
Phase Scalings
Buildup scaling: Wormhole scales off of Log(Evo), and Character level ^1. This means that more evocation efficiency has less and less return on skipped time. We can approximate this (slightly depending on your current evo eff):
- Evo ^0.01
- CAP ^0.005
VM scaling:
- VpE ^1
- Incant ^1.2
Snap scaling:
- Incant ^1
- Time Distortion ^2 (we always wear Timeshroud and Stabilizing Pauldrons because of this)
Burst scaling:
- Evo/CAP/VProfit/Profit ^1
- Idle ^~2.01
- Incant ^4
- PAP ^.6
The Run
Startup
Goals:
- Get enough character EXP to unlock Refined Wormhole - may involve using Chronomancer for a bit at low mysts.
- Stack up autoclicks and void entities with Pixie and Synthetic Entity, respectively, because character EXP translates to profits for Tempo.
To begin, you'll need to be able to unlock Refined Wormhole on Temporalist, which is around Lv190. This can be extremely difficult to reach if you go straight to Temporalist without much True Sorcery stacked up, so instead, we'll start on Chronomancer for a bit.
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You can replace Ritual Of Power with Temporal Distortion (on careful autocast) if it seems like you can sustain this, but that doesn't always work. The important part is Wormhole, which when used will charge up Synthetic Entity (which will then cast, gaining you many Void Entities) and will let Pixie autoclick during that time. These VEs and autoclicks are what we're after, for the purposes of gaining character experience. Also, either before or after you do this (before you swap to Temporalist), make sure to swap to Homunculus for a few seconds. With just a few wormhole casts, you'll be fully maxed on sources, getting you yet more character EXP. Now, you're ready to swap to Temporalist.
**Note: Once you have enough mysts (usually ~e375, depends on how many TS casts you have), you can get high enough without doing this Chrono phase. When that happens, you still want to farm VEs and autoclicks with SE/pixie - but now, you'll do it Temporalist. The process is basically exactly the same, although the spell set will be slightly different. Take the spell set for buildup below, and replace Primal Power with Synthetic Entity, and then do this. You can also use Chrono to push you over the edge for just a tiny bit, and then do the majority of the VEs/autoclicks on Tempo.
You don't want to stay in this phase for too long - when you're still doing Chrono, probably not more than a minute or two, and with Tempo, not more than 10-20 minutes. Character exp gain is log10 of VEs/autoclicks, so it's not worth it to stay longer unless you can't unlock Refined Wormhole. Usually the recommendation for Tempo is 1e9 VEs and 1e14 autoclicks - however, early on, this won't be so feasible. Don't worry if you can't get too far beyond 1e8 VEs or 1e13 autoclicks in a few minutes - it's a relatively minor difference, it's not worth staying 10x longer in this phase to get that much. Also, when you switch to Temporalist, you'll get the benefits of TS, so don't worry if you can't get to lv190 with Chrono.
Buildup
Goals:
- Stack Quasi-incantation. This spell is busted!!
- Stack skipped time with Wormhole, scaling our character ability and Risen Giant.
- Stack Ley Overdrive and TS (see note about Kata/Frosty/Habitstone below)
Now that you're on Temporalist, and have Refined Wormhole unlocked, you'll want to stack skipped time, Quasi-incantation, TS, and Ley Overdrive. However, we don't have enough spell slots for all that, because Primal Power boosts our skipped time gain, and Conjure Greater Elemental boosts our QI/Wormhole charge rate. Thus, we have to split our time a bit. You'll sit on this for most of the exile:
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Note: Before spending too much time on buildup, do a quick burst in order to get more upgrades and character experience.
You'll want to stay in buildup for as long as you need to gain enough profit to be satisfactory to you. Temporalist is a class with a very low base profit multiplier, but scales very high with time spent in the exile, through QI and its class abilities. You may not find a lot of profit out of 10 minute or even 1hr exiles, especially with worse gear, but Tempo will have some of the best gains in a single, longer exile of any of the T2 classes (although not nearly as much in the range of this guide as the e550 one). How long exactly you stay in any given exile is very fluid, though, so just do what feels right.
Cast Ratios
Cast ratios refer to how much we should be using each of our spells. We have one open slot to cycle between a few different spells, because 4 of the spell slots are locked to helping Wormhole, and one is QI, so we have to use that one slot as effectively as possible. This usually comes down to Ley Overdrive and Primal Power, which you can see greater detail on below. However, before you unlock pants at e360 mysts, you should almost always (i.e. 95%+ of the exile) be using Conjure Greater Elemental. This helps to keep up the cast rate of Wormhole/QI. Once you do reach pants, you can pay more direct attention to the information below then; until then, it is likely worth it to stay on Greater Elemental for the vast majority of the exile, as it greatly increases both your skipped time and QI casts. Also, if you've read the Temporalist Guide (e550+), you may notice the lack of Conjure Primal Elemental; the reason for that is that Risen Giant has terrible level scaling, so CPE is never worth it.
The ratio between LO and PP depends entirely on how much Primal Power is improving your wormhole. If you're getting 25% or less improvement to your wormhole, then it's optimal to never actually cast PP at all, and stay on Ley Overdrive the whole exile (plus a small, basically insignificant amount of time on Superposition). If you get a 50% improvement to your wormhole, you should be casting PP for ~46% of the exile. If you're somehow getting a 2x improvement to your wormhole, then you should be casting PP for ~65% of your exile. The graph to the right has the exact ratios (click to make it bigger). You can also calculate it explicitly with the approximation (343 * w - 418) / (418 * (w - 1)) where w is the improvement to your wormhole as a multiplier (i.e. a 50% improvement means w = 1.5).
Note: these ratios were calculated for e550+ Tempo, which actually has slightly less skipped time scaling. This just means to lean slightly more on the side of PP with these ratios; however, PP is still usually not super worth it unless you have low to no gear. Funnily enough, these ratios also no longer really apply to e550+ Tempo because it now has CPE to stack, making PP exceptionally worthless for it.
Don't worry about being perfectly optimal to these cast ratios, or getting the exact value - just ballpark it, and it'll probably be good enough.
Void Mana
Goals:
- Get as much VM as possible.
We use Void Radiance because Risen Giant's profit bonus is scaled based on our time spent as it (including skipped time), so we can't swap off of it. Here are our sets:
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Don't stay on this phase for very long, no more than 1-5 minutes.
Snap
Here, we snap Stabilize the Flow, because it will keep the profit bonus it had when casted for its whole duration. This means getting to 30x Time Distortion (or 27x before the final upgrade), and maximizing our incantation efficiency on our gear, casting StF, and then swapping to burst gear. Here is our sets for this:
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Here's the process for snapping:
Stay on your VM spell set, and then swap to this item set. Then, after reaching 30x Time Distortion, swap to that spell set and cast Stabilize the Flow.
Yes, it's that simple!
For me, I like to have my snap set on item set 5, so (from my VM set), I press P5 -> wait for 30x distortion -> Z5 5. Then, once you've cast StF, switch to your burst gear (Q6, if using my codes).
Burst
Goals:
- Maximize profit!!
Here's our burst sets.
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You don't want to burst more than the duration of StF, although you can use Revert to refresh it and keep bursting for a bit. Burst itself shouldn't be more than a minute or even 30 seconds, because you won't get that many more gains. Always reburst (meaning do vm -> snap -> burst again) at least once per exile, because you'll likely get upgrades that give you incantation efficiency or VpE.}}
Enchant Priority
I don't feel like doing a full enchant priority right now but maybe eventually this'll be filled in. Enchant Reality Prism to the highest, and then idle bonus gear to roughly match, and then the rest of burst gear to that level -1, and then most VM gear -2, and Reso ring somewhere around -5. You should also enchant your Snap set, somewhere around -3 to -5. Buildup gear can be enchanted to level 1 to get bonus from reso ring, and then it hovers somewhere around -10 to -15 (so likely just 1+5 for most people using this guide).