Temporalist Guide (e550+)

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Introduction

Last updated for version 1.61

This guide is specifically for after e550 Mysteries, meaning that you have Mechanos Apexis portrait.pngMechanos Apexis unlocked and can use it. It changes many things significantly from the pre-e550 version.

The Good The Bad The Ugly
* Best time scaling in the game
* Very good at gaining character levels, and autoclicks/VEs/spells cast for achievements
* Very low base power, needs longer exiles than other classes to get large profits
* Doesn't have great offline scaling
* Without enough skipped time, character ability falls victim to significant +1s due to huge divisors

Legendary Item Temporal Stabilizer.pngTemporal Stabilizer is very strongly recommended. As with the previous guide, and as mentioned in the table above, Temporalist has a large divisor in its character ability, and you need to reach a certain point of skipped time in order to make the +1 not significant, so having more skipped time is very important. Even besides that, more skipped time is a strong bonus by itself, and worth getting.

Attribute Points

Your starting attributes should be :

  • Intelligence : 155
  • Insight : 140 (+60 from Item Legacy.pngLegacy and Item Netherfist.pngNetherfist, 200 total)
  • Spellcraft : 250
  • *Wisdom : 200*
  • Dominance : 0
  • Patience : 150
  • Mastery : 250
  • Empathy : 175 (+75 from Item Bite Sleeves.pngBite Sleeves, although if you don't have it legendary then don't bother getting to 250 until much later)

*NOTE: If moving from the pre-e550 Tempo guide, you will notice that we have 200 WIS now - when we move to Mechanos Apexis portrait.pngMA, we lose the shard pool efficiency from Risen Giant portrait.pngRisen Giant, which makes it difficult to upkeep our spells without either this WIS or spell shard items; at the same time, we gain additional incantation efficiency scaling and a ton of spell casts due to MA casting KBB through Spell Refined Wormhole.pngWormhole, powering up this perk and making it worth grabbing.

Next priorities are 250 MAS, then INT in 25-point intervals until you get 230 (+20 from Item Circlet Of Deep Thoughts.pngCirclet Of Deep Thoughts). Then, 50 more INS (to get 250 during VM). Then, get PAT 250. If you don't have EMP 250 from Bite Sleeves, get that next.

Now, you have all relevant perks during burst. Before dumping into VERS, make sure to put points into every att besides WIS/DOM until you cannot put any more into them (250).

Once you have 250 (240 with maxed Innate Aptitude) VERS, reallocate it into DOM. The DOM150+250 perks are worth more than the VERS you're losing, unless you have Unnatural Talents (in which case it can be close and you'll have to assess for yourself). You do not need to max WIS/DOM - if you have maxed Innate Aptitude, for example, you only need 240 in those two, unlike the other 6 attributes in which you want 250 anyway.

Phase Scaling

In buildup, we only scale our spells based on log(Evo) from Wormhole. We can approximate this to be ~^0.008, although it slightly depends on how much evo eff you have (getting worse as you get more). It's also worth noting that PAP^1 -> Evo, so PAP has the same scaling here. CAP^.5 -> Evo, too, which leaves CAP at ~^0.004 for this phase. We can gain more profits by getting more Pet EXP, though - MA has incredible scaling per level. Again, approximating a log here, we get Pet EXP ~^0.10-.15 depending on pet level, which ends up leaving us with our CPE phase.

In VM, we use Spell Void Radiance.pngVoid Radiance, so we have VpE ^1 and Inc Eff ^1.22 (the .02 is from Spell Void Lure.pngVoid Lure affecting INS200/250, although this is an approximation of a double log).

In Snap, we have Inc Eff^1 for StF, and Inc Eff ~^1.127 for GR (this is another log approximation).

Finally, the most important bit: burst. We have:

  • Evocation, CAP, PAP, Idle, Profit ^1
  • Incantation ^4

Let's begin!

The Run

Overview

We start the run by using Spell Refined Wormhole.pngRefined Wormhole to maximize some pet effects, as pets "keep going" during the skipped time. We do this with Greater Chimaera portrait.pngGreater Chimaera to max sources (which only takes a few seconds) and Pixie portrait.pngPixie to generate a lot of autoclicks (usually 5-10min). We also cast Spell Synthetic Entity.pngSynthetic Entity for Void Entities during this time.

Then, we switch to Mechanos Apexis portrait.pngMechanos Apexis and begin our main buildup. We stack Spell Quasi-incantation.pngQI, skipped time, and Spell Ley Overdrive.pngLey Overdrive/Spell True Sorcery.pngTrue Sorcery. We also devote a portion of our time to Spell Conjure Primal Elemental.pngConjure Primal Elemental for its large Pet EXP bonus.

Then, we begin our burst: Void Mana, then snapping Spell Stabilize the Flow.pngStF, followed by Spell Gem Resonance.pngGR, and then finally swapping to our burst bar, where we can have 6 incantations because MA casts Spell Kelphior's Black Beam.pngKBB.

Step 1: Setting Up the Run

Goals:

  • Max our sources with Greater Chimaera portrait.pngGreater Chimaera
  • Build up Void Entities and autoclicks for character EXP

Before we begin our main buildup, we want to build up some character experience, because Tempo scales its profits based on character exp (and also skips more time based on level). At the very start of the exile go to Greater Chimaera portrait.pngGreater Chimaera to immediately max out your sources - it will take no time at all due to Spell Refined Wormhole.pngRefined Wormhole. After sources are maxed, swap to Pixie portrait.pngPixie to get autoclicks. Use the following spell and gear sets:


#0#leveling@65,2;71,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Synthetic Entity.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

Items
#0#max skipped time@106;104;0;23;14;35;41;60;58;85;70;1008;210;300;410;405;90;2007;3007

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotUnique.png

Item The Artificer's Crown.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Searing Gaze.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Precise Wristband.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotLegendary.png

Item Arcane Accelerator.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Empowered Water.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

None of this gear (with one exception), if not used in any other phase, is worth upgrading until EVERYTHING else is done, and maybe even then, as it is *only* used here, where it barely matters. The one exception: Item Searing Gaze.pngSearing Gaze. This is actually 50% more evocation efficiency than Item Hollow Eye Pendant.pngHEP, so it is optimal in non-CPE phases, but it's such a small difference that I generally don't care enough to not just save the enchants. However, it is actually incredibly useful to use Searing Gaze in this particular phase, as it will half the duration of Spell Synthetic Entity.pngSynthetic Entity, allowing for 2x the casts and thus 2x the entities. Even if you don't devote a set to this gear in particular, make sure to have Searing Gaze on when casting SE.


The amount of VEs/autoclicks you're going for will depend slightly on enchants, but it doesn't really matter. Character experience from these sources are logged, so you don't want to spend more than 5-10 minutes in this phase, or maybe 20 minutes for especially long exiles. Early on, this can result in ~1e9 VEs and ~1e14 ACs, whereas by the time you're approaching ascensions it might be more like 1e10 VEs and 1e15 ACs. Don't spend too long in this phase just to reach a certain number, though.

Note: If you still don't have enough character experience to reach Refined Wormhole near-immediately, then you may want to spend a small amount of time on Chronomancer portrait.pngChronomancer with this gear set and a similar spell set (Singularity beam + SE + Wormhole, Pixie) to get some character experience to unlock Refined Wormhole. By the time you get to this guide, though, that should be unnecessary.

Step 2: Buildup

Goals:

  • Cast Spell Quasi-incantation.pngQuasi-incantation as MUCH as possible, as it is our best source of time scaling. This thing is insane. Just trust me.
  • Increase our skipped time with Spell Refined Wormhole.pngWormhole, to scale our class ability
  • Have Mechanos Apexis portrait.pngMechanos Apexis active, since it scales on real pet time
  • Split up our buildup between different spells in our flex slot (see note on Cast Ratios below).

Switch to Mechanos Apexis portrait.pngMechanos Apexis, and begin our main buildup. This will last for the vast majority of the exile. Temporalist enjoys longer exiles, because it has incredible time scaling, and MA's cast rate of KBB doesn't max out until 24h. However, you can still succeed with shorter runs; see what works for you. You lose nothing by bursting, besides the time spent not casting our buildup spells. For the majority of our exile, we use mostly the same spell and gear set as before, with some minor differences.


#2#PP/LO@65,2;57,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

PP/LO Items
#2#PP/LO@113;101;6;24;14;35;41;60;57;85;77;1008;209;304;415;405;90;2007;3007

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Conjured Thornmail.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

* Spell Refined Wormhole.pngWormhole is log(Evo), so more Evo Eff doesn't help a ton.
* Item Temporal Scabbard.pngSpacepants and Item Eerie Turquoise Phylactery.pngEerie should be enchanted to roughly 7-10 to keep up with QI/Wormhole costs. With spell memetics, you'll likely need more.

Gear Replacements:
  • Item Stabilizing Pauldrons.pngStabilizing Pauldrons and Item Timeshroud.pngTimeshroud, are especially important to upgrade, because they increase max Time Distortion, which directly increases your time skipped, and also massively increases profits from Spell Stabilize the Flow.pngStabilize the Flow. Prioritize them over any other gear in this set.Item Temporal Stabilizer.pngTemporal Stabilizer is also equally, if not more, important, if you don't already have it maxed.
  • If you don't have Item Charged Fin-Wing.pngCharged Fin-Wing, use Item Empowered Water.pngEmpowered Water.
  • If you don't have Item Ritual Disk.pngRitual Disk, you can use Item Zenith, The Champion's Steed.pngZenith. Disk is far better, though - prioritize completing the Brain Fog triumph if you plan to play Temporalist in the future.


However, as noted below in the Cast Ratios section, we wear Spell Conjure Primal Elemental.pngConjure Primal Elemental for a portion of the exile, which requires slightly different gear.


#1#CPE@65,2;25,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Conjure Primal Elemental.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

CPE Items
#1#CPE@106;115;9;27;13;35;41;66;57;85;70;1008;212;304;415;405;90;2007;3008

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Falconer's Ranger Hat.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Cold-blooded Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Precise Wristband.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotLegendary.png

Item Recaller Stone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Hectic Lime.png

* The same substitutions from the earlier set work the same here.
* The enchants on the specific items from this set are likely not worth it - CPE is log(summon) to pet exp, which in itself is a log, so it ends up being TINY amounts of profit, even with large amounts of summon eff added.
* You'll notice we have to use File:Item Hectic Lime Phylactery.pngHectic Lime Phylactery here to take advantage of CPE, which means we don't have Eerie. You'll likely need to enchant Item Temporal Scabbard.pngTemporal Scabbard to 12-15 or so in order to support QI/Wormhole in this phase properly, and more with spell memes. I haven't tested this, though, so I'm not sure exactly how much you need.
* If you're importing all of these sets, I apologize - this phase became relevant recently, and I haven't figured out how to orient my sets yet to make it work. This gear set will overwrite the scry set in the next (half)step. For now, I recommend not having the startup set on its own set, and just manually swapping in Spell Synthetic Entity.pngSynthetic Entity from the LO/PP buildup set for that section, and then putting the scry set on 1.


Note: Before spending too much time on buildup, do a quick burst (Steps 3-5) in order to get more upgrades (potentially more evocation efficiency, and more experience for MA).

Cast Ratios: In the second spell slot, we spend ~70% of the exile on Spell Ley Overdrive.pngLey Overdrive, and the remaining time on Spell Conjure Primal Elemental.pngConjure Primal Elemental. If you have low Evo Eff, meaning Spell Primal Power.pngPrimal Power increases your skipped time per wormhole by a significant (generally >30%) amount, then you should also spend some time on that. However, in this range, if you have full legendary gear, then that generally doesn't happen. If you want to see an explanation/math behind these ratios, see the [Expand] button to the right.

In this buildup, we have 4 spell slots taken all the time in order to cast Spell Refined Wormhole.pngWormhole efficiently. This leaves us with technically 2 slots in order to cast 4 spells, but one of these spells is Spell Quasi-incantation.pngQI, which has such insane cast scaling that it's optimal to ALWAYS have it on (and in fact, when you can't cast it at full speed, sacrificing the other slot to Spell Conjure Greater Elemental.pngConjure Greater Elemental is best to keep it up, as seen in the e300 version of this guide). This means we have one slot to split 3 spells across during our exile. These 3 spells are:

  • Spell Primal Power.pngPrimal Power (PP) - increases Evocation Eff, which increases the power of our wormhole and thus skipped time.
  • Spell Ley Overdrive.pngLey Overdrive (LO) - used in burst, and has Casts^.75 scaling.
  • Spell Conjure Primal Elemental.pngConjure Primal Elemental (CPE) - increases Pet EXP while active by a large amount, and has casts^1 scaling to that effect.

The problem with calculating exact ratios is that two of these effects (Evo Eff and Pet EXP) have logarithmic scaling to profit, due to Wormhole being log(Evo) and pet EXP requirements scaling exponentially per level. However, we can use some approximations to find approximate ratios for a given pet level and evocation efficiency. Changing these starting values doesn't change the end result a TON, but it does make a small difference, which makes these cast ratios even more loose than most other classes.

What we do to approximate these logarithms is slightly different for both.

For Wormhole's log(evo), we take log(a*m)/log(a) -1, where a is the amount of evo eff you start with, and m is some arbitrary multiplier to that (I used 1.2, although changing it does not significantly change the outcome). This gives us ~0.0033, which is the power we raise additional Evo eff to for the amount of skipped time it will give us. To get the profit from an amount of evo eff, we raise that evo eff to the Wormhole exponent, and then raise that to ^3.43, which is the scaling of skipped time -> profit.

For pet level, we take the log base 1.24 of the profit gained from 1 extra pet level, which is equal to ((p+1)/p)1.25e+i, where p is the current pet level, e is the class's total evocation scaling (~1.01), and i is the class's total incantation scaling (~7.32). This is because MA is p1.25 to Evo eff, and p1 to Inc eff. This gives us roughly ^0.14, which we raise any potential amount of pet EXP to to get the approximate amount of profit gained from it.

Now that we have approximations of the logs, we can much more easily convert time spent on one spell to profit. I made a table where I could put in different ratios of time between the 3 spells and it would calculate the total profit, and I tried to find the best one. With my current assumptions, it lands at 0% PP, 71% LO, and 29% CPE, which I rounded to 70/30 for simplicity and because it likely undervalues CPE as it doesn't really account for the additional pet exp you'd earn as it scales up, but that shouldn't really change anything. The calculations for the 70/30 ratio were done with the assumption of ~1e130 evo and a level 325 pet, which is a bit on the high side. These calculations do account for the loss in evocation eff (and thus skipped time) by switching to the CPE gear set, and also the loss in TS casts due to wearing summon duration reduction items instead of incant duration reduction items with CPE.

It's important to note that these are still approximations, and will not be entirely accurate. If you have a lot less Evo eff than I'm assuming (meaning like e50% or lower, which isn't really even possible with Mechanos Apexis portrait.pngMA) then it may be optimal to use PP for a nonzero amount of time.

Don't worry about being perfectly optimal to these cast ratios - just ballpark it, and especially for shorter exiles, you'll be close enough.

Step 2.5: Offline Buildup

Goals:

  • Maximize buildup while offline

This section of the guide was written before Wormhole applied offline (v1.58). As of v1.61, Wormhole is, to my knowledge, still slightly bugged to not work fully while offline, but this will be fixed at some point in the future. Right now, we still need to do this offline phase to make the most of it, but at some point in the future we will not have to.

This section of the guide only applies if you go OFFLINE (e.g. closing the game). Spell effects do not happen while offline, meaning that staying in our normal buildup set will only give us TS and QI casts. In order to squeeze a bit more out of our time while offline, we're going to scry our spells!


#0#scry@61,2;57,2;25,2;93,2;65,2;67,2

Spell.png Spell True Sorcery.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell Conjure Primal Elemental.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Singularity Beam.png

Spell.png Spell Temporal Distortion.png

Scry Items
#0#scry@113;101;0;23;14;39;41;66;50;88;77;1023;212;304;415;414;90;2007;3008

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotUnique.png

Item The Artificer's Crown.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotUnique.png

Item Light Of Eighth Star.png

ItemSlotLegendary.png

Item Empowering Ankleguards.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotUnique.png

Item The Magnifier.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotUnique.png

Item Shadow-Scryer's Crystal Ball.png

ItemSlotLegendary.png

Item Recaller Stone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Beholding Eye.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Hectic Lime.png

Gear Replacements/Notes:
  • If you don't have Item Ritual Disk.pngRitual Disk, Item The Rubedo Engine.pngRubedo is a replacement (although still significantly worse). Item Warp Basilisk.pngWarp Basilisk can be a replacement of Rubedo, too, although it doesn't affect Spell Conjure Primal Elemental.pngCPE.
  • Item The Magnifier.pngMagnifier is here to multiply TS active casts by 2. Using Item Timeshroud.pngTimeshroud could theoretically improve cast rates because of the increased max of time distortion, but in testing I didn't notice any difference, so go with Magnifier.
  • Item Stabilizing Pauldrons.pngStabilizing Pauldrons is in a similar vein to Timeshroud, except there's nothing else in the slot that matters. You should have these maxed anyways, but you can drop them for seemingly minimal effect.
  • Item Temporal Scabbard.pngSpacepants is here to increase QI casts/s. Nothing else matters in their slot.
  • Item Eerie Turquoise Phylactery.pngEerie can be used in place of File:Item Hectic Lime Phylactery.pngLime if you can't sustain QI without it, but ideally you use Lime.
  • Item Charged Fin-Wing.pngCharged Fin-Wing is just here for the increased god EXP. If you don't have it, you can leave the slot empty.
  • If a slot is empty, the items in it don't matter. Additionally, anything beyond this point can be ignored if you don't have it; they don't actively do anything to increase casts or benefit buildup.
  • Item Light Of Eighth Star.pngLight Of Eighth Star and Item Beholding Eye.pngBeholding Eye are just here for increased jar caps, because this is an offline set.
  • Similarly, Item Spell Shards Fractalization.pngSpell Shards Fractalization is just here for shard gain because scrying can often be shard-intensive. This is especially helpful post-spell memes - you might even want to add in a couple other shard items in free slots, like Item Easymind Hat.pngEasymind Hat. These shard items are also the only reason is here.



It's not worth stacking Spell Superposition.pngSuperposition very much, but we don't cast it anywhere else, so it may be worth swapping out Spell Conjure Primal Elemental.pngCPE for some time (i.e. like 10 minutes total in a days-long exile. Seriously, not much).

This setup is simply maximizing offline profits. This is still significantly worse than being online, and if you're playing Tempo, you should be trying to keep the game open as much as possible.

Step 3: Void Mana Phase

Goals:

  • Gain as much Void Mana as possible!

We use Spell Void Radiance.pngVoid Radiance because we can't swap off of MA without losing a ton of bonuses from time. This phase should last anywhere from 1-5 minutes, and not more than that.


#3#vm@30,2;34,2;65,1;67,1;3,0;61,0

Spell.png Spell Void Lure.png

Spell.png Spell Void Radiance.png

Spell.png Spell Singularity Beam.png

Spell.png Spell Temporal Distortion.png

Spell.png Spell Kelphior's Black Beam.png

Spell.png Spell True Sorcery.png

Items
#3#vm@113;111;5;25;15;30;49;68;55;89;78;1005;202;309;412;407;99;2010;3006

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item The Bright Beacon.png

ItemSlotLegendary.png

Item Nethershell.png

ItemSlotLegendary.png

Item Netherfist.png

ItemSlotLegendary.png

Item Netherloop.png

ItemSlotLegendary.png

Item Nether Chain.png

ItemSlotUnique.png

Item Legacy.png

ItemSlotLegendary.png

Item Ebon Mantle.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item Chaos Mantle.png

ItemSlotLegendary.png

Item Nethershackles.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Pitch-black Cage.png

ItemSlotLegendary.png

Item Void Sampling.png

ItemSlotLegendary.png

Item Insidious Lure.png

ItemSlotLegendary.png

Item Anomalous Essence.png

ItemSlotLegendary.png

Item Nether Barrier.png

ItemSlotUnique.png

Item Crystallized Echo.png

ItemSlotLegendary.png

Item Devious Violet Phylactery.png

* If you don't have Item Crystallized Echo.pngCrystallized Echo, you can use Item Ritual Disk.pngRitual Disk. Nothing else will help here.
* I put KBB and TS on the bar here as reckless autocasting. After reaching spell memes, this isn't really sustainable without shard gear, so you can just make them not cast. The only point of KBB is to quickly stack up Reality Prism to max (which will happen anyways, and is only actually needed for the first burst), and TS is only here for its passive to boost your phylactery.


Step 4: Snap Phase

Goals:

Temporalist has 2 different spells it can snap: Spell Stabilize the Flow.pngStF and Spell Gem Resonance.pngGR. In this game, "snap" means that a spell will "snapshot" the incantation efficiency you had when you cast the spell, and retain that for its entire duration. You can utilize this by equipping as much inc eff as possible, casting these spells, and then swapping to burst gear. StF and GR require slightly different sets to snap, because StF also snaps how much time distortion it consumes. We first snap StF, as it has a longer duration:


#4#snap@73,2;57,2;61,2;17,2;69,0;4,0

Spell.png Spell Converge Timelines.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell True Sorcery.png

Spell.png Spell Superposition.png

Spell.png Spell Stabilize the Flow.png

Spell.png Spell Gem Resonance.png

StF snap GR snap
#4#snap time@113;100;7;23;18;32;41;68;56;85;72;1005;209;301;411;409;91;2007;3001

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Empowering Headguard.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item Empowering Handguards.png

ItemSlotLegendary.png

Item Fiery Ring.png

ItemSlotLegendary.png

Item Torc Of Privilege.png

ItemSlotLegendary.png

Item Boots Of Eastern Blessings.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Rich Bands.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Incantations Restructuring.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

Item Spellweaving Kilt.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Intricate Crimson Phylactery.png

#5#snap gem@113;100;7;23;18;32;40;68;56;84;72;1005;209;301;411;409;91;2007;3001

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Empowering Headguard.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item Empowering Handguards.png

ItemSlotLegendary.png

Item Fiery Ring.png

ItemSlotLegendary.png

Item Torc Of Privilege.png

ItemSlotLegendary.png

Item Boots Of Eastern Blessings.png

ItemSlotLegendary.png

Item Artificer's Shoulderpads.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotUnique.png

Item The Amplifier.png

ItemSlotLegendary.png

Item Rich Bands.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Incantations Restructuring.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

Item Spellweaving Kilt.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Intricate Crimson Phylactery.png

You may have noticed, if you were copying my spell and gear sets, that buildup is on 3, VM is on 4, and these are on 5 and 6. This is why! Here's the process for snapping:
  1. P5 to swap to StF gear. Wait for 30x TD while on VM spell set. This step is important: if you just Q5 to StF gear + snap set, you won't be utilizing the TD max from Stabilizing Pauldrons and Timeshroud.
  2. Z5, 5 to swap to the snap spellset and cast StF.
  3. P6, 6 to swap to GR set and cast GR.
  4. P7, Z6 to swap to burst gear and spell set.

I also personally have a spellset with Spell Revert.pngRevert (and StF and GR on the same slots as they are here) on 7, so step 4 becomes Q7 Z6, refreshing the duration on StF and GR before moving to burst.

It doesn't have to be on 5 and 6; you can put StF and GR in the 3rd and 4th, or 4th and 5th, or whatever slots you want. This is simply how my spell slots worked out, and I find it easier to have StF and GR be in the same slots as their gear.


Gear Replacements:

This seems complicated, but I promise it isn't actually that hard! You will have to get used to doing this, though.

Step 5: Burst Phase

Goals:

  • Maximize profit!
  • Mechanos Apexis portrait.pngMA will cast KBB, so we can have 6 incants on the bar!

Burst time! If desired, you can use Spell Revert.pngRevert to refresh StF and GR to burst for a longer period of time (replacing any of the first 4 spells in this spell set will work just fine)


#5#burst@73,2;57,2;61,2;17,2;69,2;4,2

Spell.png Spell Converge Timelines.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell True Sorcery.png

Spell.png Spell Superposition.png

Spell.png Spell Stabilize the Flow.png

Spell.png Spell Gem Resonance.png

Enchant 0 Enchant 6+5 Enchant 11+5
#6#burst@113;100;6;24;17;38;46;67;59;83;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Conjured Thornmail.png

ItemSlotLegendary.png

Item Conjured Claws.png

ItemSlotLegendary.png

Item Fiery Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Conjured Spiked Stompers.png

ItemSlotLegendary.png

Item Conjured Razorspaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;6;28;11;34;46;67;59;83;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Pompous Tunic.png

ItemSlotLegendary.png

Item Fiery Grips.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Gemshoes.png

ItemSlotLegendary.png

Item Conjured Razorspaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;6;29;11;34;48;67;59;83;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item Fiery Grips.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Gemshoes.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

* Item Lucky Amulet.pngLucky Amulet is often better than Item Miniaturized Accelerator.pngMiniaturized Accelerator unless you are doing longer realms and have a lot of catalysts. You should look for yourself.
  • If you don't have Item The Rubedo Engine.pngRubedo, you can use Item Zenith, The Champion's Steed.pngZenith.
  • If you don't have Item Anointed Ashes.pngAnointed Ashes, use Item Arcane Engine.pngArcane Engine.
  • When prioritizing what to upgrade, focus on high-enchant gear. Enchant 22 isn't that high, and there's often only a very minor loss when you're at "too low" of an enchant level. Absolutely do not upgrade things that are below the 11+5 or even 15+5 mark, is my recommendation.
Enchant 15+5 Enchant 22+5 Enchant 34+5
#6#burst@113;104;1;29;11;34;48;67;59;83;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item Fiery Grips.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Gemshoes.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;1;29;14;36;48;67;59;83;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Boots Of Concentration.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;1;29;14;36;48;67;59;84;76;1005;207;300;417;408;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Miniaturized Accelerator.png

ItemSlotLegendary.png

Item Boots Of Concentration.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotUnique.png

Item The Amplifier.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Anointed Ashes.png

ItemSlotLegendary.png

Item Necrotic Powerstone.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png


Pantheon

With only the primary abilities unlocked (and so Chaos is also locked):

Altermutus >> Procreogenus = Ardourium = Tempoaeverum (Veritallos and Animataelia's primary abilities are worthless for Temporalist)

After unlocking everything:

Cerebros > Altermutus >> Procreogenus > Chaos >> Ardourium = Tempoaeverum >>> Animataelia >> Veritallos

> Means the gods should be kept somewhat close in level, with preference to the one on the left

>> Means the one on the left should be kept fairly higher than the one on the right

= Means the god effect is essentially equal. There is some *small* preference to Ardourium over Tempoaeverum due to the small benefit to buildup, but no more than 1 level worth over Tempoaeverum

Animataelia and Veritallos have such small effects on Temporalist that they are hardly worth levelling at all (Animataelia is slightly worthwhile for a couple levels, the shard efficieny on Veritallos is an incredibly small scaling that only impacts the Wisdom profit perks).

Source Memetics

To clarify, 'gild' stands for the profit source memetic which levels whenever you craft memetic ingots. Memetics should be placed as:

Gild on Mana Gems

Nothing on Grimoires

Incantation Efficiency on Spell Fountains

Character Experience on Enchanted Trees

Evocation Efficiency on Alchemy Desks

Character Ability Power on Circles of Power

Pet Ability Power on Dimensional Shards

Autoclick Profit on Ley Temporal Singletons

Putting Autoclick profit on LTS means you end up with slightly more of them, increasing the effect of Spell Ley Overdrive.pngLey Overdrive and Item Temporal Stabilizer.pngTemporal Stabilizer, as well as some of the extra "profit based on nexi" upgrades Tempo gets.

Spell Memetics

For use specifically with Merp's spell meme spreadsheet. Find it in the Discord, and bug me to add it here later but the captcha hates me rn. If "Other" says "Cast rate", then check the "Cast rate matters?" box for that spell, and similarly for "Autoclick" -> "Autoclick profit?"

Efficiency is the increase in profit per level. To do this manually, simply compare the values of Eff(1/Cost) - whichever is highest is the best. Accounting for casts scaling is a bit more involved, and probably shouldn't be done manually, but casts scaling is the power you raise the increase in casts to.

Spell Efficiency Casts scaling Autoclick amt scaling Other
Kelphior's Black Beam 1.5 1 0 Cast rate
Spell Converge Timelines.pngConverge Timelines 1.2 0 0
Spell Void Radiance.pngVoid Radiance 1.244 0 0
Spell True Sorcery.pngTrue Sorcery 1.2 0.85 0 Cast amt
Spell Ley Overdrive.pngLey Overdrive 1.2 0.75 0 Cast amt
Spell Quasi-incantation.pngQuasi-incantation 1 11.1 0 Cast amt and cast rate
Spell Stabilize the Flow.pngStabilize the Flow 1.2 0 0
Spell Superposition.pngSuperposition 1.2 0 0
Spell Gem Resonance.pngGem Resonance 1.154 0 0
Spell Refined Wormhole.pngRefined Wormhole 1.0098 3.43 0 Cast rate
Spell Void Lure.pngVoid Lure 1.0115 0 0
Spell Conjure Primal Elemental.pngConjure Primal Elemental 1.0013 0 0

Always make sure you level your shard pool enough! This just requires testing - after leveling some memes a bit, try your buildup phase and see if they're casting properly.

Spell Quasi-incantation.pngQuasi-incantation and Spell Refined Wormhole.pngRefined Wormhole are weird - QI has incredibly strong casts scaling, so it can be worth it to level it (with multiples of 2 or 3 only) to almost the same level as some of your burst spells, and RWH is also decently strong. However, you need to make sure that you can sustain it at the max cast rate, whatever that is for you, which relies entirely on the enchants of Item Eerie Turquoise Phylactery.pngEerie Turquoise Phylactery and Item Temporal Scabbard.pngTemporal Scabbard. It's worth noting that for QI specifically, it's also an option to down-level it during the exile, and then level it back up during VM/snap/burst because the increased cast amount every 3 levels is retroactive, although this won't affect the cast rate, which is also relevant.

Leave the summon table in the top right empty.

Enchant Priority

How to read this: -0 is your highest bonus(es). Whatever enchant level you get those item(s) to, all other tiers are based on that. For example, if Reality Prism is enchant level 20+5, then The Rubedo Engine should be 16+5. The number in the parentheses next to each item is their exact profit bonus per enchant.

The first column is only including BiS items at highest enchants. None of the items below 15+5 are included, and the ones in between that and the highest are in the Conditional column, with a note as to when they are in that priority tier.

If you want more exact assignments, that can account for only being able to level up some of the items, then use this spreadsheet: https://docs.google.com/spreadsheets/d/1rN-1hM4csPTn9KcIcIPmHsEDNR-552syJroEFleJd-U/edit?usp=sharing

Priority Items Conditional items
-0 Item Reality Prism.pngReality Prism (42.92%)
-1 Item The Clockcarers.pngThe Clockcarers (30%), Item Chronoboost Ring.pngChronoboost Ring (30%) Item Anointed Ashes.pngAnointed Ashes (30.92%) - only if used in Snap phase (34+5 enchants and higher).
-2 Item Tranquil Spaulders.pngTranquil Spaulders (25%), Item Bite Sleeves.pngBite Sleeves (20%), Item Destabilized Evocations.pngDestabilized Evocations (20%), Item Collar Of Obedience.pngCollar Of Obedience (20%), Item Circlet Of Deep Thoughts.pngCirclet Of Deep Thoughts (25%), Item Seclusion Shell.pngSeclusion Shell (25%), Item Folds of Magma.pngFolds of Magma (20%), Item Boots Of Concentration.pngBoots Of Concentration (25%), Item Flaming Cape.pngFlaming Cape (20%), Item Murmuring Spellbook.pngMurmuring Spellbook (20%), Item Necrotic Powerstone.pngNecrotic Powerstone (20%), Item Lucky Amulet.pngLucky Amulet (25%)/Item Miniaturized Accelerator.pngMiniaturized Accelerator (20%), Item Pitch-black Cage.pngPitch-black Cage (20%), Item Void Sampling.pngVoid Sampling (20%), Item Anomalous Essence.pngAnomalous Essence (20%), Item Insidious Lure.pngInsidious Lure (22.5%) Item Gemshoes.pngGemshoes (20%)/Item Fiery Grips.pngFiery Grips (20%)/Item Arcane Engine.pngArcane Engine (20%) if using, Item The Amplifier.pngThe Amplifier (28.38%) if it's used in burst (34+5 or higher)
-3 Item Nethershackles.pngNethershackles (15%), Item Sash of Luxury.pngSash of Luxury (17.58%), Item The Bright Beacon.pngThe Bright Beacon (15%), Item Nethershell.pngNethershell (15%), Item Nether Barrier.pngNether Barrier (15%), Item Chaos Mantle.pngChaos Mantle (15%), Item Netherfist.pngNetherfist (15%), Item Nether Chain.pngNether Chain (15%), Item Netherloop.pngNetherloop (15%)
-4 Item The Rubedo Engine.pngThe Rubedo Engine (12.5%), Item Robust Tangerine Phylactery.pngRobust Tangerine Phylactery (10%), Item Ebon Mantle.pngEbon Mantle (10%), Item Devious Violet Phylactery.pngDevious Violet Phylactery (10%), Item Legacy.pngLegacy (10%), Item Rich Bands.pngRich Bands (8.67%), Item Incantations Restructuring.pngIncantations Restructuring (8.67%), Item Spellweaving Kilt.pngSpellweaving Kilt (8.67%), Item Empowering Handguards.pngEmpowering Handguards (8.67%), Item Habitstone.pngHabitstone (8.67%), Item Anima Core.pngAnima Core (8.67%), Item Heart of the Storm.pngHeart of the Storm (8.67%), Item Torc Of Privilege.pngTorc Of Privilege (8.67%), Item Fiery Ring.pngFiery Ring (8.67%)
-5 Item Empowering Headguard.pngEmpowering Headguard (6.47%)
-6 Item Artificer's Shoulderpads.pngArtificer's Shoulderpads (4.49%), Item Intricate Crimson Phylactery.pngIntricate Crimson Phylactery (4.29%), Item Ritual Disk.pngRitual Disk (4.29%), Item Crystallized Echo.pngCrystallized Echo (5%) Item The Amplifier.pngThe Amplifier (5.62%) - if not used in burst (below 34+5 enchants).

Also, 30% evocation items in buildup should be about -13, while 15% or 20% evocation items should be about -14. This is approximate, and changes depending on the exact amount of evocation efficiency you have, but around -14 is good enough and costs you almost nothing.

Item Temporal Scabbard.pngTemporal Scabbard and Item Eerie Turquoise Phylactery.pngEerie Turquoise Phylactery should be enchanted to ~7-10+5 before spell memes. Scabbard should be higher than Eerie by a decent bit, because you can't use Eerie during our CPE buildup and it will need to sustain QI/wormhole on its own then.


Temporalist Demiurge Guide

Only very minor changes needed from Base Tempo. We gain a new spell to stack during buildup Spell Forge Empyreal Vassal.pngForge Empyreal Vassal and we lose Spell Converge Timelines.pngConverge Timelines from our burst set and replace it with Spell Conjure Void Elemental.pngConjure Void Elemental. The use of Spell Conjure Void Elemental.pngConjure Void Elemental does mean it's worth losing a bit of Mechanos Apexis portrait.pngMechanos Apexis time to use Voidterror portrait.pngVoidterror to boost our maximum Void Mana early in the exile.

Build Up

You want to do the same thing as the regular Tempo Buildup, but we also have to stack Spell Forge Empyreal Vassal.pngForge Empyreal Vassal and Spell Conjure Void Elemental.pngConjure Void Elemental. The optimal ratio is ~47% Spell Forge Empyreal Vassal.pngFEV, ~27% Spell Ley Overdrive.pngLO, and ~26% Spell Conjure Void Elemental.pngCVE, or you can round to 50/25/25.

Remember to cast Spell Synthetic Entity.pngSynthetic Entity to gather entities at the beginning of an exile, with Item Searing Gaze.pngSearing Gaze!

Optional Hyperoptimization: As a small optimization, you can use CPE for a tiny portion of the exile and offload pet EXP gear to it for a bit of extra profit. If you choose to do that, I have included gearsets. This is only ~10-15% extra profit, so you definitely don't need to worry about it if you'd like to simplify your life. The exact time you use CPE for shouldn't be long; the exact proportion is somewhere around 0.0001% of the exile. This would be just about 1 minute in a 7 day exile, although you shouldn't be worried about it being too long if you're still under a minute or two, since that barely makes a difference.

Note: Scrying for a short part of the exile is technically a gain but due to the lost QI casts from using Rubedo instead of Ritual disk it's an incredibly minor gain (~1.18x profits if done optimally) and is easy to lose profits if you do it incorrectly so it's not worth doing.


FEV/LO (47%/26% respectively)

#2#FEV(50%)/LO(25%)@65,2;119,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Forge Empyreal Vassal.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

FEV/LO without CPE FEV/LO with CPE
#2#FEV/LO@106;101;9;27;13;35;41;66;57;85;77;1008;209;304;415;405;90;2007;3007

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Falconer's Ranger Hat.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

#2#MTR/LO@113;101;6;24;14;35;41;60;57;85;77;1008;209;304;415;405;90;2007;3007

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Conjured Thornmail.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

If you choose to use the CPE optimization, then use the second item set while casting FEV or LO. If not, then use the first item set.


CVE (25%)

#1#CVE (25%)@65,2;85,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Conjure Void Elemental.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

CVE without CPE CVE with CPE
#1#CVE no CPE@106;115;9;27;13;35;41;66;57;85;70;1008;212;304;415;405;90;2007;3008

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Falconer's Ranger Hat.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Cold-blooded Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Precise Wristband.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotLegendary.png

Item Recaller Stone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Hectic Lime.png

#1#CPE w/ CPE@113;115;6;24;12;35;41;60;57;85;77;1008;212;304;415;405;90;2007;3008

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Conjured Thornmail.png

ItemSlotUnique.png

Item Grasp Of The Grave.png

ItemSlotLegendary.png

Item Cold-blooded Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotLegendary.png

Item Recaller Stone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Hectic Lime.png

If you choose to use the Spell Conjure Primal Elemental.pngCPE optimization, then when using Spell Conjure Primal Elemental.pngCPE, use the same set as "CVE without CPE", but replace Spell Conjure Void Elemental.pngCVE with Spell Conjure Primal Elemental.pngCPE on the spell bar. Then, when using Spell Conjure Void Elemental.pngCVE, use the other set ("CVE with CPE").


The differences in gear are simply due to CVE being a summon, not an incantation, so you need different duration reduction.

Void Mana Maximizing

NOTE: This is of questionable benefit due to the extra edust required and you already getting high VM from Mechanos Apexis portrait.pngMechanos Apexis boosting Void Radiance. This should theoretically be beneficial on long runs where you've had a decent amount of time to stack FEV but you can ignore this phase on short runs.

Due to the use of Spell Conjure Void Elemental.pngConjure Void Elemental it's worth losing a bit of Mechanos Apexis portrait.pngMechanos Apexis time to use Voidterror portrait.pngVoidterror to boost our maximum Void Mana early in the exile. We want to wait long enough in build up to have some Spell Forge Empyreal Vassal.pngForge Empyreal Vassal casts to boost Voidterror portrait.pngVoidterror but not too long that we lose too much pet time on Mechanos Apexis portrait.pngMechanos Apexis. The optimal time is around 6.5% of the way through the exile however the gains increase very rapidly at the start before leveling off so you don't need to be too precise with the ratio, just wait a little bit and do it some time within the first 10% of your exile.

Once done swap back to Mechanos Apexis portrait.pngMechanos Apexis and stay on it for the rest of the exile while resuming Build Up where you left off.

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item The Bright Beacon.png

ItemSlotLegendary.png

Item Nethershell.png

ItemSlotLegendary.png

Item Netherfist.png

ItemSlotLegendary.png

Item Whiplash.png

ItemSlotLegendary.png

Item Nether Chain.png

ItemSlotLegendary.png

Item Legacy.png

ItemSlotLegendary.png

Item Ebon Mantle.png

ItemSlotLegendary.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Chaos Mantle.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Cataclysm.png

ItemSlotLegendary.png

Item Ceaseless Hunger.png

ItemSlotLegendary.png

Item Void Sampling.png

ItemSlotLegendary.png

Item Insidious Lure.png

ItemSlotLegendary.png

Item Anomalous Essence.png

ItemSlotLegendary.png

Item Nether Barrier.png

ItemSlotLegendary.png

Item Crystallized Echo.png

ItemSlotLegendary.png

Item Devious Violet Phylactery.png


Item Options:

Item Warp Basilisk.pngWarp Basilisk vs Item Crystallized Echo.pngCrystallized Echo - While Basilisk is technically stronger per enchant level we don't actually use it in our regular Void Mana set so we should make use of the higher enchant level on Echo.


Burst

Do the standard Void Mana -> StF Snap -> GR Snap from Base Tempo before swapping to this Burst. Use Spell Revert.pngRevert as usual to maintain snapped spells.

Not much to say here for spells just swap Spell Converge Timelines.pngConverge Timelines for Spell Conjure Void Elemental.pngConjure Void Elemental. Gear needs adjusting as we lose some incant scaling and gain some PAP scaling. None of our stat scalings are great in burst and you should have decent enchant levels by this point so raw profit enchants start winning.


#6#Burst@85,2;61,2;57,2;17,2;69,2;4,2

Spell.png Spell Conjure Void Elemental.png

Spell.png Spell True Sorcery.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell Superposition.png

Spell.png Spell Stabilize the Flow.png

Spell.png Spell Gem Resonance.png

Below Enchant 39+5 Enchant 34+5 Enchant 36+5
#6#burst@113;104;1;29;14;36;48;67;54;83;76;1005;207;300;405;415;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Boots Of Concentration.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;1;29;14;36;48;67;54;83;76;1005;207;300;414;415;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Boots Of Concentration.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Beholding Eye.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

#6#burst@113;104;1;29;14;36;41;67;54;85;76;1005;207;300;414;415;92;2003;3005

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Boots Of Concentration.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Beholding Eye.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Folds of Magma.png

ItemSlotUnique.png

Item The Rubedo Engine.png

ItemSlotLegendary.png

Item Robust Tangerine Phylactery.png

* Whether Item Miniaturized Accelerator.pngMiniaturized Accelerator or Item Lucky Amulet.pngLucky Amulet is better will depend on your Catalyst Shards. Accelerator is likely to be winning in this range but you should check yourself.
*Item Charged Fin-Wing.pngCharged Fin-Wing, Item Beholding Eye.pngBeholding Eye, and Item Abnormal Voidmass.pngAbnormal Voidmass are all equal profits, so when the burst set changes to include Item Beholding Eye.pngBeholding Eye, you could also use Item Abnormal Voidmass.pngAbnormal Voidmass if you so desired.


Source Memes

Same as Base Tempo but with Summoning now on Grimoires due to the scaling from Spell Conjure Void Elemental.pngConjure Void Elemental

Gild on Mana Gems

Summoning Efficiency on Grimoires

Incantation Efficiency on Spell Fountains

Character Experience on Enchanted Trees

Evocation Efficiency on Alchemy Desks

Character Ability Power on Circles of Power

Pet Ability Power on Dimensional Shards

Autoclick Profit on Ley Temporal Singletons

Spell Memes

Spell Conjure Void Elemental.pngConjure Void Elemental replaces Spell Converge Timelines.pngConverge Timelines, having an efficiency of 1.186 instead of 1.2. If using Merp's sheet, check "Autoclick profit?". For the most part, you can just keep the same level from CT and put it on CVE, for simplicity's sake.

Spell Forge Empyreal Vassal.pngForge Empyreal Vassal has 1 efficiency and 1.255 cast scaling, and you need to check "Cast amt matters?" in the sheet.

Spell Void Radiance.pngVoid Radiance goes up to 1.36 efficiency, and Spell Void Lure.pngVoid Lure goes up to 1.017 efficiency, due to CVE increasing your scale from VM.

Temporalist Dread Guide

Dread is very similar to base Tempo! You do essentially the same thing, except you have an extra (insanely powerful) spell, Spell Manifest Twisted Reality.pngMTR and a second pet (which should always be Risen Giant portrait.pngRG).

Short version: use RG as your second pet, and wear idle bonus gear (like the pre-e550 Tempo guide) during burst. Because of Spell Manifest Twisted Reality.pngMTR having such good cast scaling, we use that for most of our buildup. The ratio ends up somewhere around 70-80% MTR and 20-30% LO. For a tiny optimization, you can use Spell Conjure Primal Elemental.pngCPE for ~1% of the exile, offloading all pet EXP items to it. MTR would also replace CPE in the offline scry set.

Buildup Changes

Because Spell Conjure Primal Elemental.pngCPE is no longer worth it in any significant capacity due to us having a much better scaling spell in Spell Manifest Twisted Reality.pngMTR, we have to use pet exp gear for all of buildup again, like pre-1.55 Tempo did. Also, because of Risen Giant portrait.pngRisen Giant giving us shard pool efficiency, we almost certainly don't need Item Spell Shards Fractalization.pngSpell Shards Fractalization during buildup anymore.

Remember to cast Spell Synthetic Entity.pngSynthetic Entity to gather entities at the beginning of an exile, with Item Searing Gaze.pngSearing Gaze!

Optional Hyperoptimization: As a small optimization, you can use CPE for a tiny portion of the exile and offload pet EXP gear to it for a bit of extra profit. If you choose to do that, I have included gearsets. This is only ~10-15% extra profit, so you definitely don't need to worry about it if you'd like to simplify your life. The exact time you use CPE for shouldn't be long; the exact proportion is somewhere around 0.0001% of the exile. This would be just about 1 minute in a 7 day exile, although you shouldn't be worried about it being too long if you're still under a minute or two, since that barely makes a difference.


#2#MTR(80%)/LO(20%)@65,2;120,2;61,2;93,2;110,2;67,1

Spell.png Spell Singularity Beam.png

Spell.png Spell Manifest Twisted Reality.png

Spell.png Spell True Sorcery.png

Spell.png Spell Quasi-incantation.png

Spell.png Spell Refined Wormhole.png

Spell.png Spell Temporal Distortion.png

MTR/LO without using CPE MTR/LO if using CPE CPE phase (OPTIONAL)
#2#MTR/LO@106;101;9;27;13;35;41;66;57;85;77;1008;209;300;415;405;90;2007;3007

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Falconer's Ranger Hat.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

#2#MTR/LO@113;101;6;24;14;35;41;60;57;85;77;1008;209;300;415;405;90;2007;3007

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item Conjured Thornmail.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Perfected Kata Bracers.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotUnique.png

Item Habitstone.png

ItemSlotLegendary.png

Item Destabilized Evocations.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Eerie Turquoise Phylactery.png

#1#CPE@106;115;9;27;13;35;41;66;57;85;70;1008;212;304;415;405;90;2007;3008

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Falconer's Ranger Hat.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Cold-blooded Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item Boots Of Harsh Trials.png

ItemSlotLegendary.png

Item Stabilizing Pauldrons.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Timeshroud.png

ItemSlotLegendary.png

Item Precise Wristband.png

ItemSlotLegendary.png

Item Temporal Stabilizer.png

ItemSlotLegendary.png

Item Recaller Stone.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Arcane Engine.png

ItemSlotUnique.png

Item Temporal Scabbard.png

ItemSlotUnique.png

Item Ritual Disk.png

ItemSlotLegendary.png

Item Hectic Lime.png

If you are not choosing to use the CPE hyperoptimization, then you only need to worry about the first item tab ("MTR/LO without using CPE"). If you do choose to use it, then you should instead use the second during MTR/LO, and then use the third item set while casting CPE.


Cast Ratios: The cast ratios for Dread follow similar reasoning to base Tempo. You'll want ~80% MTR, and ~20% LO (and again, optionally like ~0.0001% of the exile for CPE, if you so desire) in the second slot in this spell set.

Note: On long (2w+) exiles, Corruptions start to give enough flat character EXP that Spell True Sorcery.pngTrue Sorcery no longer gives a significant amount of EXP. This means that you can start to treat it as simply a regular spell, and thus you have 2 slots. I will eventually do the math on how this works and how to ratio spells at that point, but it's unlikely CPE will be worth putting anywhere so you might just want to leave it anyways (it still has casts^.85, which is better than LO!).

Void Mana Changes

This section is incredibly short - simply use Item Shard Of A Lost Dimension.pngShard Of A Lost Dimension during VM. Make sure to activate it! You don't need to enchant it at all.

Burst Changes

Our burst spell set doesn't change at all! We still snap StF->GR the same way base Tempo does, and we don't have any better profit spells from Dread. Our items do change because of Risen Giant portrait.pngRisen Giant, though. Here's our sets:


#5#burst@73,2;57,2;61,2;17,2;69,2;4,2

Spell.png Spell Converge Timelines.png

Spell.png Spell Ley Overdrive.png

Spell.png Spell True Sorcery.png

Spell.png Spell Superposition.png

Spell.png Spell Stabilize the Flow.png

Spell.png Spell Gem Resonance.png

Below Enchant 29+5 Enchant 29+5 Enchant 46+5
#6#burst@113;104;6;20;14;33;47;67;54;83;76;1005;207;306;415;404;94;2005;3004

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Conjured Ragecrown.png

ItemSlotLegendary.png

Item The Ribcage.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Lordic Greaves.png

ItemSlotLegendary.png

Item Mantle Of The Crypt.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Servants Overclocking.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Mutated Mycelium.png

ItemSlotLegendary.png

Item Tribal Dressing.png

ItemSlotLegendary.png

Item Blessed Tapestry.png

ItemSlotLegendary.png

Item Inert Jade Phylactery.png

#6#burst@113;104;1;20;14;33;47;67;54;83;76;1005;207;306;415;404;94;2005;3004

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item The Ribcage.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Lordic Greaves.png

ItemSlotLegendary.png

Item Mantle Of The Crypt.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Servants Overclocking.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Mutated Mycelium.png

ItemSlotLegendary.png

Item Tribal Dressing.png

ItemSlotLegendary.png

Item Blessed Tapestry.png

ItemSlotLegendary.png

Item Inert Jade Phylactery.png

#6#burst@113;104;1;20;14;33;47;67;50;83;76;1005;207;306;415;404;94;2005;3004

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Circlet Of Deep Thoughts.png

ItemSlotLegendary.png

Item The Ribcage.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotUnique.png

Item Light Of Eighth Star.png

ItemSlotLegendary.png

Item Lordic Greaves.png

ItemSlotLegendary.png

Item Mantle Of The Crypt.png

ItemSlotUnique.png

Item Collar Of Obedience.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Servants Overclocking.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

Item Mutated Mycelium.png

ItemSlotLegendary.png

Item Tribal Dressing.png

ItemSlotLegendary.png

Item Blessed Tapestry.png

ItemSlotLegendary.png

Item Inert Jade Phylactery.png

I did not include any distinctions below enchant 29+5, because you should have around 30 by now anyways.


Memetics Changes

Source memes don't change at all. As for spell memes:

  • MTR: you'll want to level it by 2s for the cast rate bonus, but it should stay decently far behind everything else. It has a cast scaling of 3.01, efficiency of 1, and you need to check "Cast rate matters?" in the sheet if you're using it. Basically just use leftover ink and maybe a bit extra for it.
  • Spell Refined Wormhole.pngRWH: cast scaling goes up to 3.93 instead of 3.43