Early Archon
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How Early?
This Archon guide is for e300 to approximately e350-360 mysteries. Many players believe that Archon is useless before unlocking Tempered Arcanomancy, but with a little know-how, and a bit of running Abolisher, he can be an incredible powerhouse well before that. This guide will take you all the way to unlocking Tempered Arcanomancy.
- Note: Please read the full guide before charging ahead. There are relevant notes throughout to help you understand why certain things are being done, so you can make the best out of your time with Archon.
What You'll Need
The most important difference between Abolisher and Archon is Soulstealer. First of all, Archon doesn't have a spell such as Materialise Doppelganger, so Summoning Efficiency is no longer relevant. Instead, Soulstealer levels based on character XP. And as Spazou has proven, this relationship scales rapidly. Since Soulstealer has effects unlocking all the way to level 300, this makes character XP your most important stat to maximize early. The charXP setup for Soulstealer levelling at this myst range is The Great Journey, Casque Of Learning, Endless Pouches, Hollow Eye Pendant, and Nomadic Wrists. So start by upgrading those.
- Note: Hollow Eye Pendant and Nomadic Wrists should be upgraded first, as they give the largest bonus. Also notable is that The Great Journey gives the full XP bonus at the Epic level, so you should wait until later to make them Legendary. Casque Of Learning gives almost no bonus until Legendary, so you should probably upgrade it last.
Attributes
Attributes for Archon can be complicated, because there are so many effects at play, and "optimal" options vary wildly based on how many attributes you have. To that end, I've split this section into 2 parts. "Starting Attributes" show your starting values for items and to make this run work. Then in "Attributes to upgrade later", I explain where you can put additional attribute points and why, so you can decide what's best for how many points you have, and make adjustments as you earn more.
Starting Attributes
- Intelligence: 150
- Insight: 50, or 65-125 depending on your Legacy and Netherfist levels with a goal of 125. If and only if you have Nether Chain and Netherloop at legendary quality. If you do not have both at legendary, consider these free points and read the section below for assignment ideas.
- Spellcraft: 150
- Wisdom: 100-150, depending on your Easymind Hat and Concealing Shroud levels. Go for a total after gear of either 150 or (ideally) 200 Wisdom, whichever you can budget for.
- Dominance: 0
- Patience: 50
- Mastery: 175
- Empathy: 100, or 100-175 if and only if your Hollow Eye Pendant is at epic quality. Adjust for yourBite Sleeves level accordingly. Take points from Mastery if pursuing 175.
- Note: Fill can give you too much Insight because it will omit the bonus from Legacy if you don't have the attributes to equip it when you click "Fill".
Attributes to upgrade later
- Intelligence: The 175 INT bonus nearly doubles profits for only 25 additional attribute points. 200 INT in the early-game should be a 600% boost to profit. Later mysts gives up to 1000% profit.
- Insight: If you're running 65 INS and have 10 attribute points left over, the 75 INS bonus is worth picking up, but I wouldn't add any more than that. That said, the 200 perk is the second-best perk for Archon, so if you have enough free points to get 180 (if you use legendary Netherfist), or 140 (if you use Legacy with it), it's worth it. This perk should be the third 200 perk you get after MAS.
- Spellcraft: Since a lot of our items require this attribute, 150 SPC is highly recommended. The 175 SPC bonus is also great because most of our spells are incantations. Finally, 200 SPC is the fourth-best 200 perk for Archon.
- Wisdom: Wisdom's 150 and 200 perks are the best in their tier for Archon. However, keep in mind we will wear Easymind Hat during burst, so adjust your investment accordingly.
- Dominance: Never upgrade Dominance. There's nothing worth getting here.
- Mastery: This should be what your first 25 extra goes to. Mastery's 200 perk is the third-best 200 perk for Archon.
Abolisher Phase
Note: You're only going to spend an hour max in this phase. Any more than that is simply not worth it compared to an hour in Archon. Take this section with a grain of salt, and don't worry if you can't get the Doppelganger close to 160 in the hour window. Hit either 1e4 Void Entities or 1 hour played, whichever comes first, and move on to Archon!
Since we don't yet have Tempered Arcanomancy, we have to run Abolisher to use Silence in order to take full advantage of our Class Ability. Since we aren't actually using Abolisher to profit, this greatly changes how we use the class. Our primary goal is to gather shards, so we'll cast Debilitate and Silence to ensure we're spending shards as quickly as possible, and use Syphon Power to earn the shards we need. After that, our secondary goal is actually to build experience. To this end we'll take advantage of Void Lure and Void Automaton during the downtime. Here's the spellset we'll run as Abolisher:
For this phase, our items aren't that significant. I wouldn't recommend upgrading any items specifically for this phase. Ideally you'll want to reach 160 on Doppelganger during this time, but it's far from necessary and certainly not practical to do so at low gear levels. That said, let's look at what we can equip:
- Note: You should use your previous Doppelganger leveling set from playing Abolisher to quickly level him to 160 for the bonus to incantation efficiency, allowing you to gather shards and VEs faster. Focus on Summoning Efficiency and Pet XP to level the Doppelganger quickly. At 160, switch to a set better suited to the remainder of this phase:
Syphon Power and Silence are both accumulated spells, so we can boost them with anything that improves accumulated spells. Improving incantation efficiency helps as well, on top of speeding up Void Lure. Pet ability power indirectly helps, as Doppelganger increases incantation efficiency (at 160) and spell shards gain himself. Just assemble whatever you have to raise these stats while avoiding reduced spell costs like the plague. For fun, I've tried my hand at assembling an "optimal" set for this phase:
- Note: For weapons, Spellstealer shard cost increasing effect increases with rarity, so it's an important item to upgrade.
How long should I run Abolisher?
This phase should last for one hour at most. Reason being that the exp you get from Void Entities scale logarithmic, and shards spend scale with ^0.85, so less then linear, meaning if you double your time as Abolisher it will only give 1.8 times the profit! Archon scales much better, so it's preferable to change to Archon as soon as you're satisfied with your Void Entities count. Aim for around 1e4 Void Entities if you're using VA to collect VEs.
- Note: Early on you will almost certainly hit 1e4 Void Entities before 160 Doppelganger - don't worry about it, and proceed to Archon.
Archon Build-Up
Time to play the class we're here for! By now, you've levelled your character up to around level 160, collected a lot of spell shards, and you're ready to see what's next. In this phase, we'll work on building up Archon's accumulated spells, getting a lot of spells cast, and levelling Soulstealer as high as possible. To do this, we'll cast all the spells that scale on "times cast", and useSyphon Power to cast JMS as fast as possible:
- Note: At first glance, you may wonder why we aren't stacking Ritual Of Power, since it also scales on "times cast". The reason is that Archon includes so many spells we can stack this way, that Ritual Of Power's bonus is simply outclassed! With this set of spells, we're also incidentally stacking Fire with Fire, which scales off of spell shard income and is therefore bolstered by Syphon Power, and stacking Karnaphen's Spellshroud, which scales off the total spells cast. Thus we don't need to cast these spells during build-up, but they're still scaling powerfully for our burst later.
For this phase, we'll equip our items for levelling Soulstealer, along with some items to help cast JMS more quickly. Here's my recommendation:
As you can see, it's essentially all of our character XP gear, combined with every part of the Falconer's set that gives pet XP multipliers (and doesn't share a slot with character XP). Also, if you're not going to be watching it for a while, you can switch your weapon to Enchanting Membrane to collect enchanting dust.
- Note: Nomadic Wrists gives more PetXP than Hollow Eye Pendant, but, it's a small difference. This is more to serve as an easier slide into TA Archon. If you aren't planning on using Archon after e360, use Nomadic Wrists and Light Of Eighth Star. If you can't get 175emp with Bite Sleeves, then using Nomadic Wrists will be better.
Archon Pre-Burst
Like most classes, Archon builds Void Mana best by using Void Radiance. So let's add that to our casting:
And here's our BiS:
Template:BiSHeader | ||||||||||||||||||||
Spells |
| |||||||||||||||||||
Score | Void Mana from Void Radiance | |||||||||||||||||||
Spellcodes | #1#@81,2;30,2;34,2;97,2;8,2;99,2;1000,2 | |||||||||||||||||||
Item codes | #1#5;49;25;15;30;55;111;113;68;89;78;1005;202;309;412;407;-1;-1;-1 | |||||||||||||||||||
Items based on enchant levels, assuming they are all at the exact same specified enchant level (which they won't be because of enchant priorities) | ||||||||||||||||||||
Enchant 1+5 (6) | ||||||||||||||||||||
Enchant levels are presented in this format: "Enchant 3+5 (8)". The first number is the enchant level it should be at before any other bonuses. The second number adds bonuses from Resonator Ring and the Legion challenge. The enchant level in parentheses is the total enchant level. |
Notes:
- You may want to stack Chiropteric Rod here to make Pitch-black Cage stronger.
Archon Burst
Alright, time for the main event. Now we take advantage of all the spells we've been stacking with JMS, and this is our burst:
Note: Notice how every spell scales off spells cast? We've been stacking Nullzone, Radiant Pools, and Syphon Power all run, and now Karnaphen's Spellshroud scales off total casts, and Fire with Fire gains its power from Syphon Power. Even JMS increases it's missile count the more its cast! This is why Archon scales so well, and why JMS casts are so important.
That aside, let's look at the BiS for our burst:
Template:BiSHeader | ||||||||||||||||||||
Spells |
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Score | Jas'Aham's Missile Storm | |||||||||||||||||||
Spellcodes | #0#@81,2;51,2;98,2;97,2;8,2;99,2;1000,2 | |||||||||||||||||||
Item codes |
| |||||||||||||||||||
Items based on enchant levels, assuming they are all at the exact same specified enchant level (which they won't be because of enchant priorities) | ||||||||||||||||||||
Enchant 1+5 (6) | ||||||||||||||||||||
Enchant 3+5 (8) | ||||||||||||||||||||
Enchant 21+5 (26) | ||||||||||||||||||||
Enchant 26+5 (31) | ||||||||||||||||||||
Enchant levels are presented in this format: "Enchant 3+5 (8)". The first number is the enchant level it should be at before any other bonuses. The second number adds bonuses from Resonator Ring and the Legion challenge. The enchant level in parentheses is the total enchant level. |
Notes:
- You'll likely want to use Concealing Shroud instead of the current back item, this is to reach 200 WIS. This is a huge profit boost.
- If you have legendary Inquisitive Eye, use it instead of Heart of the Storm.
- If you're doing short runs and got high enough catalysts, then Arcane Accelerator can become better.
- If you have all equipment legendary, and haven't been stacking JMS for very long in the run, Debilitate may give you more profits. This may be worth checking on your first few quick runs, but JMS will always win out in the long run, so you should still focus on upgrading these items anyway.
It's important to know that, when bursting with Archon, you can actually burst multiple times! After your first burst, you've probably raised your total mana earned by a large amount, and this raises the cap for how many buildings Soulstealer can buy. Switch back to Pre-Burst, and then let Soulstealer buy buildings until you stop seeing the "Bought Mana Sources" number stop increasing in the Statistics tab (You can equip Whiplash and Collar Of Obedience to speed this up). You can repeat this burst over and over again until Soulstealer stops buying at least 25 Arcanasprings each time. Through this process, you can often make out many more mysteries, and the more mysteries you'd earn, the more effect it has! This helps keep Archon reasonably efficient all the way to unlocking Tempered Arcanomancy.
Once you unlock Tempered Arcanomancy, switch to the TA Archon Guide. You'll want to finish your current run starting with the TA Build-Up phase, to earn enough profits to ensure you can unlock Tempered Arcanomancy again without having to use the Abolisher phase from this guide. Congratulations, and thanks for using this guide!