Early Archon

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This has been (mostly) updated for v1.44. Offer all feedback through Discord.

How Early?

This Archon portrait.pngArchon guide is for e300 to approximately e350-360 mysteries. Many players believe that Archon is useless before unlocking Spell Tempered Arcanomancy.pngTempered Arcanomancy, but with a little know-how, and a bit of running Abolisher portrait.pngAbolisher, he can be an incredible powerhouse well before that. This guide will take you all the way to unlocking Spell Tempered Arcanomancy.pngTempered Arcanomancy.

  • Note: Please read the full guide before charging ahead. There are relevant notes throughout to help you understand why certain things are being done, so you can make the best out of your time with Archon.

What You'll Need

The most important difference between Abolisher portrait.pngAbolisher and Archon portrait.pngArchon is Soulstealer portrait.pngSoulstealer. First of all, Archon doesn't have a spell such as Spell Materialise Doppelganger.pngMaterialise Doppelganger, so Summoning Efficiency is no longer relevant. Instead, Soulstealer levels based on character XP. And as Spazou has proven, this relationship scales rapidly. Since Soulstealer has effects unlocking all the way to level 300, this makes character XP your most important stat to maximize early. The charXP setup for Soulstealer portrait.pngSoulstealer levelling at this myst range is Item The Great Journey.pngThe Great Journey, Item Casque Of Learning.pngCasque Of Learning, Item Endless Pouches.pngEndless Pouches, Item Hollow Eye Pendant.pngHollow Eye Pendant, and Item Nomadic Wrists.pngNomadic Wrists. So start by upgrading those.

  • Note: Item Hollow Eye Pendant.pngHollow Eye Pendant and Item Nomadic Wrists.pngNomadic Wrists should be upgraded first, as they give the largest bonus. Also notable is that Item The Great Journey.pngThe Great Journey gives the full XP bonus at the Epic level, so you should wait until later to make them Legendary. Item Casque Of Learning.pngCasque Of Learning gives almost no bonus until Legendary, so you should probably upgrade it last.

Attributes

Attributes for Archon portrait.pngArchon can be complicated, because there are so many effects at play, and "optimal" options vary wildly based on how many attributes you have. To that end, I've split this section into 2 parts. "Starting Attributes" show your starting values for items and to make this run work. Then in "Attributes to upgrade later", I explain where you can put additional attribute points and why, so you can decide what's best for how many points you have, and make adjustments as you earn more.

Starting Attributes

  • Intelligence: 150
  • Insight: 50, or 65-125 depending on your Item Legacy.pngLegacy and Item Netherfist.pngNetherfist levels with a goal of 125. If and only if you have Item Nether Chain.pngNether Chain and Item Netherloop.pngNetherloop at legendary quality. If you do not have both at legendary, consider these free points and read the section below for assignment ideas.
  • Spellcraft: 150
  • Wisdom: 100-150, depending on your Item Easymind Hat.pngEasymind Hat and Item Concealing Shroud.pngConcealing Shroud levels. Go for a total after gear of either 150 or (ideally) 200 Wisdom, whichever you can budget for.
  • Dominance: 0
  • Patience: 50
  • Mastery: 175
  • Empathy: 100, or 100-175 if and only if your Item Hollow Eye Pendant.pngHollow Eye Pendant is at epic quality. Adjust for yourItem Bite Sleeves.pngBite Sleeves level accordingly. Take points from Mastery if pursuing 175.
  • Note: Fill can give you too much Insight because it will omit the bonus from Item Legacy.pngLegacy if you don't have the attributes to equip it when you click "Fill".

Attributes to upgrade later

  • Intelligence: The 175 INT bonus nearly doubles profits for only 25 additional attribute points. 200 INT in the early-game should be a 600% boost to profit. Later mysts gives up to 1000% profit.
  • Insight: If you're running 65 INS and have 10 attribute points left over, the 75 INS bonus is worth picking up, but I wouldn't add any more than that. That said, the 200 perk is the second-best perk for Archon, so if you have enough free points to get 180 (if you use legendary Item Netherfist.pngNetherfist), or 140 (if you use Item Legacy.pngLegacy with it), it's worth it. This perk should be the third 200 perk you get after MAS.
  • Spellcraft: Since a lot of our items require this attribute, 150 SPC is highly recommended. The 175 SPC bonus is also great because most of our spells are incantations. Finally, 200 SPC is the fourth-best 200 perk for Archon.
  • Wisdom: Wisdom's 150 and 200 perks are the best in their tier for Archon. However, keep in mind we will wear Item Easymind Hat.pngEasymind Hat during burst, so adjust your investment accordingly.
  • Dominance: Never upgrade Dominance. There's nothing worth getting here.
  • Mastery: This should be what your first 25 extra goes to. Mastery's 200 perk is the third-best 200 perk for Archon.

Abolisher Phase

Note: You're only going to spend an hour max in this phase. Any more than that is simply not worth it compared to an hour in Archon. Take this section with a grain of salt, and don't worry if you can't get the Doppelganger close to 160 in the hour window. Hit either 1e4 Void Entities or 1 hour played, whichever comes first, and move on to Archon!

Since we don't yet have Spell Tempered Arcanomancy.pngTempered Arcanomancy, we have to run Abolisher portrait.pngAbolisher to use Spell Silence.pngSilence in order to take full advantage of our Class Ability. Since we aren't actually using Abolisher to profit, this greatly changes how we use the class. Our primary goal is to gather shards, so we'll cast Spell Debilitate.pngDebilitate and Spell Silence.pngSilence to ensure we're spending shards as quickly as possible, and use Spell Syphon Power.pngSyphon Power to earn the shards we need. After that, our secondary goal is actually to build experience. To this end we'll take advantage of Spell Void Lure.pngVoid Lure and Spell Void Automaton.pngVoid Automaton during the downtime. Here's the spellset we'll run as Abolisher:

Spell.png Spell Debilitate.png

Spell.png Spell Void Lure.png

Spell.png Spell Void Automaton.png

Spell.png Spell Syphon Power.png

Spell.png Spell Silence.png

Spell.png Spell Materialise Doppelganger.png


For this phase, our items aren't that significant. I wouldn't recommend upgrading any items specifically for this phase. Ideally you'll want to reach 160 on Doppelganger portrait.pngDoppelganger during this time, but it's far from necessary and certainly not practical to do so at low gear levels. That said, let's look at what we can equip:

  • Note: You should use your previous Doppelganger leveling set from playing Abolisher to quickly level him to 160 for the bonus to incantation efficiency, allowing you to gather shards and VEs faster. Focus on Summoning Efficiency and Pet XP to level the Doppelganger quickly. At 160, switch to a set better suited to the remainder of this phase:


Spell Syphon Power.pngSyphon Power and Spell Silence.pngSilence are both accumulated spells, so we can boost them with anything that improves accumulated spells. Improving incantation efficiency helps as well, on top of speeding up Spell Void Lure.pngVoid Lure. Pet ability power indirectly helps, as Doppelganger portrait.pngDoppelganger increases incantation efficiency (at 160) and spell shards gain himself. Just assemble whatever you have to raise these stats while avoiding reduced spell costs like the plague. For fun, I've tried my hand at assembling an "optimal" set for this phase:

ItemSlotLegendary.png

Item Frosty Ring.png

ItemSlotLegendary.png

Item Empowering Headguard.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Torc Of Privilege.png

ItemSlotLegendary.png

Item Boots Of Eastern Blessings.png

ItemSlotLegendary.png

Item Falconer's Leather Wrappings.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item The Amplifier.png

ItemSlotLegendary.png

Item Rich Bands.png

ItemSlotLegendary.png

Item Spellstealer.png

ItemSlotLegendary.png

Item Ceaseless Hunger.png

ItemSlotLegendary.png

Item Incantations Restructuring.png

ItemSlotLegendary.png

Item Abnormal Voidmass.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png


  • Note: For weapons, Item Spellstealer.pngSpellstealer shard cost increasing effect increases with rarity, so it's an important item to upgrade.

How long should I run Abolisher?

This phase should last for one hour at most. Reason being that the exp you get from Void Entities scale logarithmic, and shards spend scale with ^0.85, so less then linear, meaning if you double your time as Abolisher it will only give 1.8 times the profit! Archon scales much better, so it's preferable to change to Archon as soon as you're satisfied with your Void Entities count. Aim for around 1e4 Void Entities if you're using VA to collect VEs.

  • Note: Early on you will almost certainly hit 1e4 Void Entities before 160 Doppelganger - don't worry about it, and proceed to Archon.

Archon Build-Up

Time to play the class we're here for! By now, you've levelled your character up to around level 160, collected a lot of spell shards, and you're ready to see what's next. In this phase, we'll work on building up Archon's accumulated spells, getting a lot of spells cast, and levelling Soulstealer portrait.pngSoulstealer as high as possible. To do this, we'll cast all the spells that scale on "times cast", and useSpell Syphon Power.pngSyphon Power to cast Spell Jas'Aham's Missile Storm.pngJMS as fast as possible:

Spell.png Spell Jas'Aham's Missile Storm.png

Spell.png Spell Nullzone.png

Spell.png Spell Radiant Pools.png

Spell.png Spell Syphon Power.png


  • Note: At first glance, you may wonder why we aren't stacking Spell Ritual Of Power.pngRitual Of Power, since it also scales on "times cast". The reason is that Archon includes so many spells we can stack this way, that Spell Ritual Of Power.pngRitual Of Power's bonus is simply outclassed! With this set of spells, we're also incidentally stacking Spell Fire with Fire.pngFire with Fire, which scales off of spell shard income and is therefore bolstered by Spell Syphon Power.pngSyphon Power, and stacking Spell Karnaphen's Spellshroud.pngKarnaphen's Spellshroud, which scales off the total spells cast. Thus we don't need to cast these spells during build-up, but they're still scaling powerfully for our burst later.


For this phase, we'll equip our items for levelling Soulstealer portrait.pngSoulstealer, along with some items to help cast Spell Jas'Aham's Missile Storm.pngJMS more quickly. Here's my recommendation:

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Casque Of Learning.png

ItemSlotLegendary.png

Item Falconers Furcoat.png

ItemSlotLegendary.png

Item Falconer's Gloves.png

ItemSlotLegendary.png

Item Companionship Ring.png

ItemSlotLegendary.png

Item Hollow Eye Pendant.png

ItemSlotLegendary.png

Item The Great Journey.png

ItemSlotLegendary.png

Item Falconer's Leather Wrappings.png

ItemSlotLegendary.png

Item Endless Pouches.png

ItemSlotLegendary.png

Item Falconer's Warm Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Chiropteric Rod.png

ItemSlotLegendary.png

Item Ceaseless Hunger.png

ItemSlotLegendary.png

Item Daemonics Reverse-Engineering.png

ItemSlotLegendary.png

Item Abnormal Voidmass.png

ItemSlotLegendary.png

Item Charged Fin-Wing.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png


As you can see, it's essentially all of our character XP gear, combined with every part of the Falconer's set that gives pet XP multipliers (and doesn't share a slot with character XP). Also, if you're not going to be watching it for a while, you can switch your weapon to Item Enchanting Membrane.pngEnchanting Membrane to collect enchanting dust.

Archon Pre-Burst

Like most classes, Archon builds Void Mana best by using Spell Void Radiance.pngVoid Radiance. So let's add that to our casting:

Spell.png Spell Jas'Aham's Missile Storm.png

Spell.png Spell Void Lure.png

Spell.png Spell Void Radiance.png

Spell.png Spell Nullzone.png

Spell.png Spell Radiant Pools.png

Spell.png Spell Syphon Power.png


And here's our BiS:

Template:BiSHeader
Spells

Spell.png Spell Jas'Aham's Missile Storm.png

Spell.png Spell Void Lure.png

Spell.png Spell Void Radiance.png

Spell.png Spell Nullzone.png

Spell.png Spell Radiant Pools.png

Spell.png Spell Syphon Power.png


Score Void Mana from Void Radiance
Spellcodes #1#@81,2;30,2;34,2;97,2;8,2;99,2;1000,2
Item codes #1#5;49;25;15;30;55;111;113;68;89;78;1005;202;309;412;407;-1;-1;-1
Items based on enchant levels, assuming they are all at the exact same specified enchant level (which they won't be because of enchant priorities)
Enchant 1+5 (6)

ItemSlotLegendary.png

Item Netherloop.png

ItemSlotLegendary.png

Item The Bright Beacon.png

ItemSlotLegendary.png

Item Nethershell.png

ItemSlotLegendary.png

Item Netherfist.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Nether Chain.png

ItemSlotLegendary.png

Item Legacy.png

ItemSlotLegendary.png

Item Ebon Mantle.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item Chaos Mantle.png

ItemSlotLegendary.png

Item Nethershackles.png

ItemSlotLegendary.png

Item Reality Prism.png

ItemSlotLegendary.png

Item Pitch-black Cage.png

ItemSlotLegendary.png

Item Void Sampling.png

ItemSlotLegendary.png

Item Insidious Lure.png

ItemSlotLegendary.png

Item Anomalous Essence.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png

Enchant levels are presented in this format: "Enchant 3+5 (8)". The first number is the enchant level it should be at before any other bonuses. The second number adds bonuses from Item Resonator Ring.pngResonator Ring and the Legion challenge. The enchant level in parentheses is the total enchant level.


Notes:

Archon Burst

Alright, time for the main event. Now we take advantage of all the spells we've been stacking with Spell Jas'Aham's Missile Storm.pngJMS, and this is our burst:

Spell.png Spell Jas'Aham's Missile Storm.png

Spell.png Spell Karnaphen's Spellshroud.png

Spell.png Spell Fire with Fire.png

Spell.png Spell Nullzone.png

Spell.png Spell Radiant Pools.png

Spell.png Spell Syphon Power.png


Note: Notice how every spell scales off spells cast? We've been stacking Spell Nullzone.pngNullzone, Spell Radiant Pools.pngRadiant Pools, and Spell Syphon Power.pngSyphon Power all run, and now Spell Karnaphen's Spellshroud.pngKarnaphen's Spellshroud scales off total casts, and Spell Fire with Fire.pngFire with Fire gains its power from Spell Syphon Power.pngSyphon Power. Even Spell Jas'Aham's Missile Storm.pngJMS increases it's missile count the more its cast! This is why Archon scales so well, and why Spell Jas'Aham's Missile Storm.pngJMS casts are so important.

That aside, let's look at the BiS for our burst:

Template:BiSHeader
Spells

Spell.png Spell Jas'Aham's Missile Storm.png

Spell.png Spell Karnaphen's Spellshroud.png

Spell.png Spell Fire with Fire.png

Spell.png Spell Nullzone.png

Spell.png Spell Radiant Pools.png

Spell.png Spell Syphon Power.png


Score Jas'Aham's Missile Storm
Spellcodes #0#@81,2;51,2;98,2;97,2;8,2;99,2;1000,2
Item codes
  • Enchant 1+5 (6) : #0#2;48;23;18;39;54;104;113;60;83;76;1004;207;304;411;409;-1;-1;-1
  • Enchant 3+5 (8) : #0#2;48;23;18;39;54;104;113;68;83;76;1004;207;304;411;409;-1;-1;-1
  • Enchant 21+5 (26) : #0#2;48;29;18;39;54;104;113;68;84;76;1004;207;304;411;409;-1;-1;-1
  • Enchant 26+5 (31) : #0#2;48;29;14;39;54;104;113;68;84;76;1004;207;304;411;409;-1;-1;-1
Items based on enchant levels, assuming they are all at the exact same specified enchant level (which they won't be because of enchant priorities)
Enchant 1+5 (6)

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Easymind Hat.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item Empowering Handguards.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Empowering Ankleguards.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotLegendary.png

Item Empowering Waistguard.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Thunderbird.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png

Enchant 3+5 (8)

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Easymind Hat.png

ItemSlotLegendary.png

Item Empowering Chestguard.png

ItemSlotLegendary.png

Item Empowering Handguards.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Empowering Ankleguards.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item Flaming Cape.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Thunderbird.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png

Enchant 21+5 (26)

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Easymind Hat.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item Empowering Handguards.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Empowering Ankleguards.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item The Amplifier.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Thunderbird.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png

Enchant 26+5 (31)

ItemSlotLegendary.png

Item Chronoboost Ring.png

ItemSlotLegendary.png

Item Easymind Hat.png

ItemSlotLegendary.png

Item Seclusion Shell.png

ItemSlotLegendary.png

Item The Clockcarers.png

ItemSlotLegendary.png

Item Resonator Ring.png

ItemSlotLegendary.png

Item Lucky Amulet.png

ItemSlotLegendary.png

Item Empowering Ankleguards.png

ItemSlotLegendary.png

Item Tranquil Spaulders.png

ItemSlotLegendary.png

Item Sash of Luxury.png

ItemSlotLegendary.png

Item The Amplifier.png

ItemSlotLegendary.png

Item Bite Sleeves.png

ItemSlotLegendary.png

Item Thunderbird.png

ItemSlotLegendary.png

Item Murmuring Spellbook.png

ItemSlotLegendary.png

Item Spell Shards Fractalization.png

ItemSlotLegendary.png

Item Anima Core.png

ItemSlotLegendary.png

Item Heart of the Storm.png

ItemSlotLegendary.png

ItemSlotLegendary.png

ItemSlotLegendary.png

Enchant levels are presented in this format: "Enchant 3+5 (8)". The first number is the enchant level it should be at before any other bonuses. The second number adds bonuses from Item Resonator Ring.pngResonator Ring and the Legion challenge. The enchant level in parentheses is the total enchant level.


Notes:

  • You'll likely want to use Item Concealing Shroud.pngConcealing Shroud instead of the current back item, this is to reach 200 WIS. This is a huge profit boost.
  • If you have legendary Item Inquisitive Eye.pngInquisitive Eye, use it instead of Item Heart of the Storm.pngHeart of the Storm.
  • If you're doing short runs and got high enough catalysts, then Item Arcane Accelerator.pngArcane Accelerator can become better.
  • If you have all equipment legendary, and haven't been stacking Spell Jas'Aham's Missile Storm.pngJMS for very long in the run, Spell Debilitate.pngDebilitate may give you more profits. This may be worth checking on your first few quick runs, but Spell Jas'Aham's Missile Storm.pngJMS will always win out in the long run, so you should still focus on upgrading these items anyway.


It's important to know that, when bursting with Archon, you can actually burst multiple times! After your first burst, you've probably raised your total mana earned by a large amount, and this raises the cap for how many buildings Soulstealer portrait.pngSoulstealer can buy. Switch back to Pre-Burst, and then let Soulstealer buy buildings until you stop seeing the "Bought Mana Sources" number stop increasing in the Statistics tab (You can equip Item Whiplash.pngWhiplash and Item Collar Of Obedience.pngCollar Of Obedience to speed this up). You can repeat this burst over and over again until Soulstealer stops buying at least 25 Arcanasprings each time. Through this process, you can often make out many more mysteries, and the more mysteries you'd earn, the more effect it has! This helps keep Archon reasonably efficient all the way to unlocking Spell Tempered Arcanomancy.pngTempered Arcanomancy.

Once you unlock Spell Tempered Arcanomancy.pngTempered Arcanomancy, switch to the TA Archon Guide. You'll want to finish your current run starting with the TA Build-Up phase, to earn enough profits to ensure you can unlock Spell Tempered Arcanomancy.pngTempered Arcanomancy again without having to use the Abolisher phase from this guide. Congratulations, and thanks for using this guide!