Places Of Power II

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Medium Length Challenge - 50min/1h - This is a very slow challenge that requires near-constant attention.

Strategy

This plays similarly to Places Of Power except that it's even slower.

Pet should be Spellhound portrait.pngSpellhound to begin with, then either Interrogator portrait.pngInterrogator or Golem portrait.pngGolem when your spell charges are under control.

Buildup

  • Set 3 Summoning spells on reckless. The only ones that matter are the lowest duration ones:

Spell List:

  1. Spell Conjure Lesser Elemental.pngConjure Lesser Elemental
  2. Spell Conjure Greater Elemental.pngConjure Greater Elemental
  3. Spell Conjure Primal Elemental.pngConjure Primal Elemental
  4. (Spell Conjure Manabeast.pngConjure Manabeast) (once you get access to this, swap out Primal Elemental, since Primal has a slightly longer duration)
    • Alternatively, you can use only 2 summons to allow for 3 burst spells instead of 2. Neither option is better than the other - it depends on your playstyle.

Burst

  • When a Summoning Spell begins casting, manually cast Spell Ritual Of Power.pngRitual Of Power, and while it's active, recklessly cast Spell Magic Missile.pngMagic Missile and Spell Empower.pngEmpower (and optionally Spell Gem Resonance.pngGem Resonance if you're very quick).
    • Do not cast Spell Ritual Of Power.pngRitual Of Power again until one of your Summoning spells has begun a new cast. Very important, be patient.
  • Repeat over and over. Buy all Sources and upgrades as you can.

Play safe. The slower you go, the less likely you will make a mistake when alternating between Ritual and Empower/Magic Missile. If you accidentally forget to take Empower/Magic Missile off reckless, wait a full rotation of your summon spells before starting another Ritual burst.


Attributes: In order of priority:

  • Wisdom (as much as you need to keep all your spells charged)
  • Spellcraft (max)
  • 25 Insight
  • ~Patience


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